Year: 2016

  • (1) Dishonored 2 Is Amazing on PS4 | Bathtub Party

    (1) Dishonored 2 Is Amazing on PS4 | Bathtub Party

    (1) Dishonored 2 Is Amazing on PS4 | Bathtub Party

    The original Dishonored holds a special place in my heart and my past

    Dishonored is not something I remember every signal part of. However, I do remember playing it nearly all the time back in 2012. I don’t say it in the above video but back when I was playing the original game was at the same time my dad had passed away. The night I learned he was no longer going to be a part of my life, I didn’t know what to do. I watched hours of Johnny Bravo, Samurai Jack, Ed, Edd n Eddy and played Dishonored until I could face the real world again. I played every mission until I perfected a run, killing everyone, letting everyone live, it didn’t matter, I just wanted to escape and this game was there for me. Thus, the first Dishonored is just plain awesome, it melds stealth, action, and moral choices in a way that felt fresh back then.

    Dishonored 2 Is More of a Great Thing

    Dishonored 2 Title Screen on the PS4
    Just look at that title screen flair, pure style right there

    The one thing that hits you right off the bat in Dishonored 2 for the PS4 is that the game’s sense of style hasn’t gone anywhere, it’s still flashy and as sharp as the first one. Those sharp edges cut right through you, implying that it’ll be much worse for your adversaries. But the one thing I do on games that give you a moral compass is that I must be the good guy. I can’t help it, the bad choices make me feel bad as a person, as a human being. In the case of Dishonored is that you can kill people, not kill people, or completely ruin their life so others do it for you. Also, the more people you kill the worse of the world of Dishonored is, more rats, more sadness, it’s just not worth the trouble if all that piles up by the end of the game.

    An Introduction to Remember

    The game starts with an animated recap of the first game. Showing Emily’s mom dying and Corvo picking up the mantle to save her. Emily and Corvo still think of the mother and just want her to be remembered. We walk into a long chamber with a throne at the end, the first thing to notice is just how stunning the detail of the room is. The chandeliers are bright and cast off the flowered backdrops, the candles light up the walkway. It’s all very pretty and bright, which is a stark difference from parts of the first game. We converse with Corvo, honor the mom by placing a Rose and proceed to take our rightful place on the throne.

    It's all about to go bad
    The first clue something’s wrong should be the hulking death bots

    Hearing the festivities are about to begin the doors fly open and in walking giant sword robots. If you watch the video you can see the gears turning inside of their frame, it’s crazy attention to detail. We get a little intro to Delilah as she appears from her chariot carriage thing. Delilah threatens us that this is her throne and she is ready to claim it for her own. She then steps down and sends her goons after Emily and Corvo. It’s a good thing Corvo is still a badass as he quickly disperses the triple threat.

    Corvo Triple Kill
    Corvo achieves a flawless triple kill, my version of Corvo would have knocked them out but I ain’t complaining

    The First Choice Is the Most Important

    Just as Corvo was starting to take enemies down, Deliah isn’t having any of that and stops him as she takes away his powers. Standing for one final holdout we get the choice of who to play as, Corvo or Emily. I already played an entire game as Corvo and decide on a change of pace by going with Emily. Corvo gets turned to stone, Emily gets her face smashed in with a boot and it’s just a great day all around. A treacherous dog of a man drags us to a ledge as we watch him trick a guard and proceed to kill her. He then makes fun of the amazing folding sword, that’s the final straw, he needs to pay.

    Corvos Folding Sword Impaling a bad guy
    Yes, that’s all well and good but don’t you dare make fun of that sword, you scum

    We get our ring taken away and finally get to play the game. From the starting room, it’s a quick detour through a window and back into the building. The cityscape is beautiful, seeing the river and buildings in the distance just makes you feel small. We meet the girl who greeted us at the door, she gives us a weapon and ceases to exist. Checking out the rooms yields looting while taking in the atmosphere of the building. Pickpocketing a guard gets us a key, that is necessary for a door down the hall. Being the first bad guy I come across I knock him out nice and easy like. Then go and shove his body in a nearby bathtub, cause I’m a pro-adult assassin.

    Bathtubs Make Great Hiding Spots

    I move to the downstairs portion to immobilize another guard and proceed to throw him in the bathtub alongside the other knocked out baddie. But it isn’t enough they’re just so lonely just being the two of them. Moving back downstairs directs me to the throne room where this all started. Where the monster “Mortimer Ramsey”, pictured above is talking to two losers. This is our first moral choice that I’m willing to guess has an impact on the story in some way. Do we kill the traitor or just lock him in a room he may never escape? Yeah, the choice isn’t too hard here. This is where I learn just how useful the amazing Quick-Save system comes into play. It doesn’t feel as fast as pressing F5 on a keyboard but for a console game, it’s fine.

    Hiding Mortimer Ramsey in a Bathtub
    Ramsey and friends got a little too happy from their short-lived victory

    Waiting for him to move away from his friends I come in, knock him out, and take back my ring. Move my way to the bathroom to reunite him with his friends and proceed to toss him in the tub. Of course, my first try I throw him threw a wooden pillar and kill him, oops. Quick-Save to the rescue as I go for round two. Second times the charm as I throw him in the tub and he joins his buddies for a nice bathtub party.

    Exiting the Scene

    From here I enter the safe room with the newly acquired key. Proceed to grab a new gun, loot a safe for some gold luckily some is small enough to carry. Trying to end level reminds me that I must do something with Mortimer if I want to complete the level. The trick with Dishonored is that if you’re not going to outright kill the target then you still got to ruin their life. In Mortimer’s case, this involves locking him in the safe house, feels about right for the traitor.

    Sleeping Mortimer Ramsey next to some fruit
    The very minimum he deserves is some comfort as I lock him in here forever

    Walk out of the safe room and we’re done here for this episode. This was a fun one, I don’t know if my love for the first game gave me nostalgia goggles. Either way, this was incredibly fun and I want to jump back in. Also, this was my first video where I did some editing, nothing fancy. I recorded my voice in a different way than I normally did the last videos. I used my iPhone to record my voice, which worked amazingly. Then I just took the recording from my PS4, linked them up, and boom way better audio quality once I messed with the decibels.

  • Call Of Duty MW Remastered Is Amazing | Heat on Veteran Is a Nightmare

    Call Of Duty MW Remastered Is Amazing | Heat on Veteran Is a Nightmare

    Call Of Duty MW Remastered Is Amazing | Heat on Veteran Is a Nightmare

    Call of Duty Modern Warfare Remastered Is Amazingly Hard on Veteran

    Call of Duty Modern Warfare Remastered is a test of true frustration on Veteran Difficulty. The first couple of levels were total cakewalks compared to what lied ahead. Sure you’d occasionally die here and there, take a bad grenade, get shot in the face, the usual. But once you get to “One Shot, One Kill” which I wrote a bit back about here. The game makes an about-face and just crushes you into the dust. I’m not going to recap the article here but the gist is the game got brutal almost out of nowhere. Enemies all have sniper aiming precision, you can’t hide with tons of grenades falling at your feet. What’s worse your teammates can’t kill anyone to help you.

    The Beginning Is Fairly Easy, It’s All About Deception in Call of Duty

    Alright, chapter select to Act 2, “HEAT” and finally Veteran difficulty. The easiest part of the whole ordeal choosing menu options; now comes the awful challenge of actually playing. I’m not going to sit through a cut-scene I’ve seen a tad too many times, I know the story, you know the story; Captain Price is here to be a badass plain and simple. I hate how at the beginning of the mission has you running down the hill that you’re going to eventually be running down at the end. It’s cool because it shows you where you’re going to be going later. However, this doesn’t make the ending bolt to escape any easier. 

    Running into battle in a war torn town
    All this cover will be your grave on veteran, the buildings are coffins to stuff grenades into

    We get to a ridge to rain down hell on the bad guys. I unload a full clip of my light machine gun into nothing, I didn’t hit a single thing but the ground, off to an amazing start here. I go back and forth from the church to the ambush position, to stay alive. All my ammo is unloaded into the enemy position, I can’t figure out how to move the level forward. Thankfully Price and crew start talking and before long I’ve hit a checkpoint. By now I’m stuck with only the M21 single shot, it’s a lot slower but it’s enough for now. Time to turn and run back up the hill we just came down.

    Helicopter Holdoff

    Using a Helicopter Mini gun to hold off the enemy
    This minigun sure feels like a trap on Veteran but it’s still fun to blow stuff up

    You can’t run fully go up the hill just yet, that’d be crazy. You first have to hold off the oncoming forces, Price tells you to man the minigun on the downed chopper. This is entirely optional but it’s fun so you suck it up and man the thing. The problem is that on Veteran it overheats in seconds, making it worthless. Taking out a few guys and blowing up some cars is worth it but if you want to live you’re going to want to jump out and just hide in a good sniping position. This is exactly what happens to me, I take cover on a hill overlooking the landscape and just pick enemies off until the game says I can move forward. Which is ruffly when the helicopters come pouring in.

    Helicopters are invading the town
    Why did it have to be helicopters, spiders would have been better

    Price says that we set up some traps for the oncoming horde of baddies. This part is easy, its the next part I absolutely can not believe is so unforgiving. We move into a house that was previously cleared out in an earlier mission but now there are detonators placed on each upper window of the place. You run to each one and light up the fireworks for the unsuspecting invading ground troops. It’s a fun sequence but more importantly, you are not in death scope thanks to the building’s small windows. You blow all the detonators, congratulate yourself with a nice checkpoint, and before you know it you’re running to the top of the hill to take cover in a barn.

    The Real Hell Begins in the Barn Just Trying to Survive the Call of Duty

    Getting to the barn can be a pain. I died once because my teammates were in my way and I couldn’t jump a fence. Running across what feels like a no man’s land just to get to a barn to take cover, getting there isn’t the infuriating part, it’s leaving. You first have to acquire a Rocket Launcher to take out about 4 tanks that are advancing on your position. I somehow manage to kill myself by firing a rocket too close to a building directly in front of me. You take out the tanks and get your final checkpoint for the mission, the rest of mission completion relies solely on your ability to play amazingly.  You can’t screw up at all, a timer of 4 minutes appears and it’s up to you to run back to the start to evac.

    Using a Walkie Talkie to drop bombs
    Everything wants you dead and you just want to get to that LZ

    The real pain is that for two minutes you can’t move or you’ll die. Luck is your best friend here if you want to complete this nightmare. This was how it was for me, I never was able to get anywhere until Price says we gotta move now. Spending the next 10 minutes just waiting for the timer to go down to move out is just painful. What’s worse is that it constantly teases with its promise of completion but then someone out of your view drops you, it’s an unfair hellscape.

    If you were successful please let me know in the comments cause I’d love to hear how you’ve completed this nightmare.

  • (6) Finding the Tomb of the Royal Arms in FFXV

    (6) Finding the Tomb of the Royal Arms in FFXV

    Final Fantasy XV: Tomb of the Royal Arms

    (6) Finding the Tomb of the Royal Arms in FFXV

    Learning all about Kingsglaive was really exciting but today’s episode of Final Fantasy XV is a hallmark showcase, mainly cause it’s nearly 30 minutes long. It surprises and entertains with a crazy amount of quality. The aftermath of losing King Lucis and the city to the invading army only makes Noctis more determined. He wants to get this quest moving and reclaim the land as well as the throne.

    Cid's Original Crew
    The Original Cid Crew before the old age set in

    Getting back to Cid’s garage we discover that Cid was friends with Lucis. They were the original four-person crew even going as far as to have similar clothing. It may even be the same car that we’re currently driving which would make sense since Cid was so interested in getting it fixed.

     

    Weapon Upgrades & Car Customization

    Upgrading Weapons in FFXV
    Upgrading weapons in Final Fantasy XV is as basic as it gets

    Learning more of Cid’s backstory is nice but we gotta keep moving here. Picking up a Hi-Potion and my first Phoneix Down I talk to Cid one last time to learn about upgrading weapons. Pretty basic, get the specific element or scrap for that weapon and you’ll get a nice new more powerful one. I decide to upgrade my new Drain Lance since it’s the only thing I can at the moment. Get a nice stats to boost, a couple of experience points, and complete a mission; time to hit the road.

    Having only three mission options I choose to continue the story. But before we head off I take a moment to customize the Regalia.  Thankfully this part is free for now with the limited options I have available. The only options I have for now are the body, the interior, and the wheels. I choose a nice Deep Sea Blue for the body color, emerald green for the interior and matte green star for the tires. Green’s my favorite color, so I want to change that body color first chance I get.

    Car Customization is robust in ffxv
    Ignis fears make total sense, I wouldn’t want to walk up to this

    Stuck in the Mundane

    Run over the diner to get a quest to find a tomato, realize I don’t have enough money to buy a nice meal so I settle for Chili Con Carne. This causes Ignis to get an idea for a new recipe, the Burly Bean Bowl. Run over to the car to leave after a small meal, fill up the tank, get a quick wash and we’re on our way. At least I thought I was, it turns out the characters don’t like to go out at night.  With good reason, they talk like we’re going to instantly die the second we get on the highway. The choice to press forward is ultimately up to me but I don’t want to take the risk being such a low level.

    Sleeping the RV for the night we wake to a phone call from Dino, he says he wants to meet up.  I in turn completely ignore the opportunity to move the story forward, I’m determined not to be side-tracked just quite yet. A nice quick ride with some rhinos in the distance and we’re at our destination.

    In Search of a Tomb

    Checking out the shop reveals nothing new to purchase, real shocker there. We get a new dog tag quest “Dust to Dust” and meet up with a new character Monica. We’re told to meet Cor at an old tomb that wields something we want to get a hold of. Heading to the tomb involves more combat since it has been a while I have to warm up. These are new enemies that fly and I have to warp-strike them to get any damage. They’re pretty easy but the change is a bit hard to comprehend at first.

    Using the Warp-Strike on airborne enemies
    The Warp-Strike is good for airborne enemies

    I do find it cool that Ignis stops the player and explains a good strategy for the enemies you’re about to face. It’s a good way to build teamwork and strengthen the bond with you and your crew.  Another Warp-Strike fight; and we’re inside the tomb, wasn’t too hard to find.

    Royal Arms, always in the last place you’d expect

    Cor explains that we can wield ancient weapons called “Royal Arms”, these are very powerful weapons at the cost of health. The first one we receive is the “Sword of the Wise”, it’s pretty cool looking but I don’t want to take the health sacrifice just yet.

    Royal Arms have to pick there masters in ffxv
    The sword has to pick its master

    To wrap up the episode we have to move to a new location “Keycatrich Trench”, the interesting thing is that Cor joins our crew. I find it interesting that others can join our four-man squad, it opens up a lot of possibilities for the future.  In the end, I remember that I have AP points to spend and spend some that I find useful. I wasn’t a fan of the earlier Final Fantasy Sphere Grids but this one seems easy to build out the way you want. Looking forward to continuing the adventure, did you like this episode let me know in the comments below!

  • Every Day Can’t Be Amazing Unfortunately

    Every Day Can’t Be Amazing Unfortunately

    Sadly today is not amazing as I did not have time to finish the write up for the next video I have scheduled and I don’t want to upload something without it. It somehow feels worse than not uploading anything at all.  So instead I spent what time I did have tweaking my branding and changing the names of my videos to something more long term and more tied to the site as a whole.  I’m not sure if I’m going to even keep this post up or just replace it with the next video write-up instead.  But let me state my thoughts for the future of how I’m going to manage videos, thumbnails, and the like.

    New Amazing Thumbnails

    Titanfall 2: Bounty Hunting Good Time New Amazing Thumbnail
    Titanfall 2: Bounty Hunting Good Time New Amazing Thumbnail

    So I had no idea what I was doing when Youtube gave me the power to upload my thumbnails. I just took a picture, placed the games logo on the front, and added some flavor text. It was pretty lazy, to be honest, and after spending the day researching how to even get a foothold in Youtube I decided to up the thumbnails as well as the Titles. Let’s start with the thumbnails, for now, It’s still pretty basic but I’m much happier with it. It has the logo in the lower right next to the title of the game and below it the name of the episode. I want this to be uniform across the board with all future content. A nice picture with a good title, plain and simple. Again I didn’t have time to make one for all my current videos, but I should have that sorted out tomorrow.

    It’s All in a Name

    I think I have a pretty good name here honestly, but I could be dead wrong. It’s fairly easy to name my videos once I put some thought into it. Going forward I want to name all my first opening videos (GameName) is Amazing | Title. This fits the site naming convention, says the word Amazing to subtly shell out my sites ending tag, and tells the user that this is my first video all in one short title. Any videos after that will be named (GameName)… Continues to Amaze | Title. This still states just about the same thing it’s just the continuation since I’m putting out more than one episode. I’m trying to keep this all nice and simple, this is all still new and exciting but I don’t want to burn out because I’m putting in a crazy amount of work. I already updated all the titles on videos since that’s easy so that’s at least taken care of.

    Moving Forward

    I’m hoping this works out, I physically can’t give more than 100% but I can damn well try my best. I want this site to have an amazing future for me, for you guys and everyone else. Please if you have any suggestions about if I’m screwing something up or how I can improve please let me know in the comments below. You can also comment in one of my Youtube videos, it would mean the world to me.

  • (5) Kingsglaive in Final Fantasy XV Hardly Knew Him

    (5) Kingsglaive in Final Fantasy XV Hardly Knew Him

    Final Fantasy XV: A Gentlemen’s Agreement Goes Sideways

    (5) Kingsglaive in Final Fantasy XV Hardly Knew Him

    After a nice break from Final Fantasy XV and the giant bird, I’m more than ready to jump back in and continue the journey with Noctis and crew. Let me tell you I was not prepared for anything that happened in today’s episode, playthrough, I have no idea what kind of format I’m going for yet.  It’s all part of the learning process I suppose.  I can’t stress enough how awesome you are if you’re reading this or watching my content.  You are awesome to help me on my quest to get better and better at something I love doing.

    A Gentleman's Agreement for Noctis
    Final Fantasy XV: A Gentleman’s Agreement

    Anyway, enough of that sappy stuff, let’s get down to the craziness that is Final Fantasy XV.  I start by turning in the quest that Dino gave us earlier.  A quick conversation reveals that we can get on a ferry to continue our adventure. I decide that this is the best course of action to take since I want to move the story forward.  What I wasn’t ready for was the question placed before me, I didn’t think that the game would lock me into a story beat so early. Only having two other quests at the time helped to sway my decision since I wasn’t going to try and catch a fish for that cat again.

     

    Kingsglaive Hardly Knew Him

    Kingsglaive
    Things go south for the King and his people, the letterboxing makes it more serious

    A quick level up and choosing some favorite pictures is the calm before the storm. We open to a crowd cheering but quickly things go haywire. A tower fires off a big fireball, the streets fill with smoke and swords fly out of nowhere, seriously how where they hiding those massive things. The force field around the city evaporates just as we see King Lucis fighting a badass looking stranger; there is swordplay, lighting hands and an odd cut to a giant demonic monster destroying buildings. Unfortunately, Lucis can’t overpower the mysterious foe and he gets a sword through the chest.

    We cut back to Noctis waking up from a great sleep that he can’t yet afford, probably my fault.  Ignis walks in with the grim news as everyone feels anguish and formulates a plan. Not so much a plan as just turning around and going back home. Heading to the Insomnia Border causes everyone to have doubt, seeing the giant airships and roadblock changes that tune rather fast. I love how this game shows scale, it’s always impressive and we’re still early on.

    Fighting an Invading Army
    Ignis fears make total sense, I wouldn’t want to walk up to this

    Fighting Uphill

    Ignis decides that we should take a detour to get around the massive army ahead of us. Taking a side route allows us to get to an entrance that is less guarded by these new invaders. Feeling the anger that Noctis is harboring causes me to jump headfirst into battle. The first time seeing the blindside link is cool because of how unexpected it was.  It helps to cement that team like feeling the game so perfectly nails, which is impressive in a solo campaign. Another quick battle uses Gladiolus “Tempest” move, it’s a big whirlwind that knocks enemy’s around him down.  This allows me to come in and clean up the rest of them.

    Continuing onward seems like trouble as some more airships fly above us. Seeing a sniper before he sees us is cool until I utterly fail to Warp-Strike him. Sure, I hit him but I don’t stay up on the cliff to finish the job, causing me to flounder and stasis for the first time. Stasis is what happens when you run out of MP, I haven’t had this happen yet so it was a little confusing. You lose the ability to phase or blade-warp until it recovers, I stupidly ignore this and just blindly attack the rest of the enemy’s. This is the first time I see Ignis’s “Mark” move, it’s methodical which I feel fits his character. He throws giant throwing knives at all the enemies and I follow it up with some quick strikes; ending the battle and gaining a new Drain Lance.

    4 men looking at a destroyed city
    Surveying the destruction is about all we can do for now

    It’s Lonely at the Top

    We get to the top just to discover what we already knew, Pinto confirms the bad news via cellphone radio.  Everyone jumps on their phones to confirm while a fleet of airships goes overhead flying to place a foothold in the city. Noctis surprisingly doesn’t seem destroyed by the news only a little disheartened, he seems more upset by the disappearance of Luna. She’s the girl we wrote the note to in the notebook an episode or so back. Here we enter Chapter 2: No Turning Back in Final Fantasy XV.

    Luna showing off her Dogs
    Thankfully Luna is safe and we meet a new character as well

    We see Luna is safe, holding the notebook and interacting with the same dogs we saw before. We also meet a new character who doesn’t like looking at the ring Luna is holding. Here we get a title card “The Power of Kings” which should be an interesting chapter or episode; I can’t tell what the difference’s between the two.  That was a great game sequence, some major stuff happened and the plot moved forward. The cut scenes are still expertly crafted, voice acting matches the tone and the combat still impactful nonetheless.

    Moving right along to the Tomb of Royal Arms.

  • (2) Titanfall 2 is a Bounty Hunting Good Time

    (2) Titanfall 2 is a Bounty Hunting Good Time

    (2) Titanfall 2 is a Bounty Hunting Good Time

    Titanfall 2 Bounty Hunting Is a Special Mode

    Titanfall 2 has a lot of game modes; Attrition, Mixtape, Amped Hardpoint, Last Pilot Standing, Pilots Vs. Pilots, Coliseum, etc. After playing through a number of them in the last episode I have to say the most fun one in my personal opinion is Bounty Hunt. It manages to make fighting the opposing team take strategy and it becomes who can cause more damage first. In this episode, I take on a Bounty Hunt game that may not get too intense but still manages to be tons of fun.

    For the battle hardened
    The commander always knows how to hype you up before the match

    Luckily for this episode that was oddly absent in the first recording is me and my team jumping into the battlefield. This is one of the coolest parts of Titanfall, you start the match jumping off a helicopter. It’s a really small thing but having the commander of your choice hype you up while looking at your fellow teammates is a harrowing start to a match. After a small speech and swig of a stiff drink, we jump feet first into hell. How every game hasn’t copied this or at least put their spin on it blows my mind.

    Boomtown Is an Appropriately Named Map

    On the map BoomTown, the first wave’s bounty always starts in the middle on the top of the bridge that gaps the town. A quick sprint over there, jumping through the window of the adjacent building allows a perfect vantage point. I don’t think the ninja star helped at all but gunning down specters and grunts allows me to accumulate some early points.  Thus giving me a Map Hack nice and early, this allows me and my team to see where all the enemy Pilots are.

    Numbers going up when shooting a titan
    Watching those numbers go up is just great!

    Ninja Stars Always Get the Job Done

    Getting gunned down doesn’t deter me as I jump up to the top of the nearest building, getting one kill but instantly dying again. This actually happens a couple of times and my money takes a big hit, still want to help by cashing in 20 bucks anyhow. I’ve never actually seen a player use a phase shift so it was surprising to me and I had no counter. Getting a quick kill after I spawn allows me to call my first Titanfall of the match as well as the first for my team. Legion and I are determined to take out the bounty Titan that dropped codenamed “Keen”.  Unloading my whole clip doesn’t help but man seeing all those numbers fly upward is rewarding.

    Throwing the perfect ninja star at a titan
    Throwing that perfect ninja star right in an unsuspecting Titans face

    Unfortunately, I get double-teamed by the bounty Titan and an enemy which means I don’t last very long and don’t have time to eject.  But it works out as I spawn close to a Bank to deposit the little amount of money I have. First I ninja star a Titan in the face, which is super cool. Get off a few Thunderbolt shots on some enemies before I get killed again. Spawning on the middle bridge allows me to make some quick gains to my Titanfall and I call it in post-haste. Pulling a 1080 degree turn I proceed to run near the fresh batch of grunts that just dropped in.

    Crunch, Crunch, Crunch

    Crunching a bunch of bots in a titan
    Crunch, Crunch, Crunch

    Running them down in my giant Titan is its reward. Rinse and repeat until everyone is dead and the banks are opened once again. This allows me to Bank about 400 dollars, which makes my team’s lead even bigger. Right back to the Titan and across the bridge to the enemy. Pop the Smart Core ability; hurling a ton of bullets into an enemy Titan and causing them to nuclear eject. Run out the blast radius, activate the electric smoke, grab the battery at my feet and mercilessly unload a full clip into a new enemy Titan.  Unsurprisingly I don’t survive that.

    Shooting a gatling gun at titans
    Right about here I knew I wasn’t going to last much longer

    Foxtrot Meet Thunderbolt, Thunderbolt Meet Foxtrot

    Turning my attention to the new Bounty Titan “FoxTrot” I can make some easy money.  Mixing the Thunderbolt and the ninja star is a stellar matchup. Spawning with my Titanfall allows me the defense to cash what little I have after dying so many times in a row. Gunning down a Titan, nuclear ejecting is all well and good but missing the drop onto the third was real ruff. It could have been an awesome trifecta yet I blew it.

    Blowing up a Titan
    Like lighting a candle

    There’s No Escape for Failure

    Focusing on the grunts to gather another Titanfall does not work well for me. Dropping the Titan right into the middle of battle causes my shield and health to vanish at an accelerated rate. Then the enemy Titan places the Gatling gun in my chest and blows me to pieces. Thankfully we have a fairly big lead on the enemy and are able to walk across the finish line. Clearing up the runners and destroying their escape is all business, I swear. All in all super fun match; got a level up and some new banners/weapon skins.

    Escape was never an option
    Escape is not an option