Month: February 2021

  • Is Maneater Amazing?

    Is Maneater Amazing?

    Is Maneater Amazing?

    Maneater takes the dream of being a shark and turns it into a TV reality show starring you!

    The entire game is framed around this nostalgic late 90’s early 2000’s tone, featuring an exuberant announcer and lots of ocean fare trivia.

    Playing Maneater is one of the worst ways to learn about aquatic life, mainly because it takes a lot of patience to sit through its terrible humor. There are some cringe moments.

    Zipping through the ocean as an unstoppable killing machine should be a good time, but the game does everything it can to try and stop you. While adding challenge into the gameplay makes most games exciting, the attributes in Maneater just feel like annoying hindrances.

    Maneater Video Time Stamps

    Table of Contents

    Maneater at a Glance

    Let’s dive into the action, kill some humans and see if Maneater is amazing.

    Maneater’s Gameplay

    Shark Eating a Catfish
    In the vast ocean it is eat or be eaten

    At Maneater’s core, the intent is to eat everything in sight… and then go eat some more!

    In the span of this video, I did several quests and they all boiled down to going to a location and eating a certain amount of prey (consisting of both fish and humans).

    Maneater Mission Selection Map
    You’re going to see this mission objective a lot, with some fancy new wording

    There is little to no variety in Maneater, unfortunately. You have seen the game in its entirety within just the first 15 minutes of playing.

    Sure, you can upgrade your shark, but the sense of progression is fairly bareboned when you pull back the mechanics and overall scope.

    The shark has a tailwhip that you can use to whack fish into each other, as well as stun to get some extra damage in.

    Shark Tailwhip
    The tail whip is fun to slap fish around with!

    Adding onto this, you also have a dodge movement to get out of any tight encounters,  which I find pretty fascinating for a shark.

    Shark and Hunter Armada Dodging
    The shark can dodge and I find that incredible

    To take it one step further, you have access to Sonar. This allows you to see mission objectives and what kind of prey is in the vicinity.

    Shark Sonar
    Gotta make sure you’re seeing the full picture in the vast ocean

    The teeth of the shark are your main weapons for the journey but it boils down to smashing the trigger until you win.

    Sure, you can dodge and get fancy but there’s no real point when you just chomp everything until the health bar goes down. The humans don’t put up much of a fight. Just make sure to watch your oxygen meter when going up on land.

    Maneater Shark Oxygen Meter
    Once the oxygen meter is gone it’s time to dive back into the depths

    After eating a bunch of humans your wanted meter goes up. That’s when the hunters come to try and take you down.

    Hunter Vs. Hunter
    Once there off the jetski you just smash the trigger until dead!

    At 10:40 we see Bayou Willy attack, but he thankfully isn’t much of a challenge.

    It boils down to knocking him off his jetski and then chomp him until you win.

    Eating Bayou Willy
    Once there off the jetski you just smash the trigger until dead!

    As you take down the hunters and level up, you get more powers for your shark. 

    For example, at 11:01 I get Bioelectric Teeth for taking down Bayou Willy, which can then be upgraded at the grotto.

    Leveling Up the Shark
    There is a lot of upgrading resources and it’s just too much in my opinion

    To wrap up the gameplay aspect of things–going to 22:55 as a reference–we enter the Grotto and look into how to upgrade the shark.

    There is a lot to see in the Evolutions section. Upgrades ranging from the Jaw to even the internal organs of the shark.

    This all comes together for you to make a shark all your own as well as a total killing machine.

    The issue comes in with all the currency. You get currency by killing fish and humans, which makes sense. But the amount you get from eating isn’t enough and the upgrades feel hollow in terms of what they add on from the initial upgrade.

    In the video, I give my shark electric teeth which are cool but the upgrade on top of it isn’t anything special, especially when you look at the amount it costs.

    Now, to be fair, you can get the entire electric set to get a major buff.

    It’s a TV Show From the Early 2000s That You Get to Play!

    Maneater wears its style like a badge of honor.

    Bayou Willy
    The entire game is framed like a TV show

    The entire game is framed like a TV show that would air during Shark Week and I think that’s pretty cool.

    The announcer is full of interesting fish facts and gives a clear insight into what you need to do during the missions.

    The biggest part that causes this all to come crashing down to earth in a glorious fireball is the writing.

    It’s just so bad and I’m not going to mince words or hide it, I don’t like the writing in Maneater whatsoever.

    It strives too hard to be funny and sadly falls short. It should tow that line of cleverness and cringe but it just goes fully into unbearable levels. Even dad jokes are more bearable.

    Every time the announcer deviates from fish facts it makes me just groan and consider muting the dialog entirely.

    Hunter Armada is not impressed
    This is the face I make every time the game thinks it’s being funny

    The entire game feels like it’s trying way too hard to be funny, rather than focus on solid gameplay and interesting mission variety.

    It wants you so badly to like the jokes to distract from the fact that the quests are monotonous and overly repetitive.

    I can’t stress enough that playing the first 15 minutes is the entire game. If that sounds enjoyable then you’re going to have a great time! 

    But good luck getting through the jokes. Maybe you are stronger than I am,  but I just can’t look past it.

    Pro Tip with Hunter Armada

    Pro Tip with Hunter Armada
    Ahh a face you can trust!

    Before we wrap this up let’s take a moment for a Hunter Armada Pro Tip to help you leave with something useful!

    At 9:30 I get hit with the most intense Snack Attack you’ve ever seen!

    Only one thing can quench this Snack need and that’s pretzels!

    One thing I like to do so I can eat and play video games is to eat shovable food with a cup.

    Hunter Armada Pro Tip Eating Pretzels in a Cup
    I’m a big fan of not eating food with my hands while gaming

    Grabbing a cup, filling it with any food you want, and then simply drinking that food keeps your hands clean and your gaming gear in tip-top shape!

    I hope you learned something!

    Is Maneater Amazing?

    Hunter Armada Giving Final Gameplay Thoughts on Maneater
    Even playing as a badass shark isn’t enough to make Maneater worth your time

    Maneater is a game where you play as a shark in the frame of a terrible TV show fit to air during Shark Week.

    The humor isn’t funny, the mission design is boring/repetitive, and uninteresting.

    Changing the location to do the same thing over and over isn’t enough to make Maneater fun, no matter how badly the game wants you to laugh at its jokes.

    The gameplay is boilerplate and doesn’t make being a shark as fun as one would hope for it to be.

    I’m glad I gave Maneater a shot but I’m ready for this TV show to be canceled.

    Maneater is not Amazing

    Check Out if Other Games Are Amazing!

  • Is Morkredd Amazing?

    Is Morkredd Amazing?

    Is Morkredd Amazing?

    Morkredd takes a unique genre of gameplay and makes it bland, even with the looming all-knowing Orb.

    I was surprised to see another game come out in the vein of Brothers: a Tale of Two Sons. Where you control two characters, each attached to a different thumbstick on the controller.

    It’s something unique and a fun interesting take on gameplay mechanics. Although, I do have some issues with the game. The overall theme makes up where it lacks.

    Morkredd Video Time Stamps

    Morkredd Article Links

    Let’s not anger the Orb, stay in the light, and see if Morkredd is amazing.

    Morkredd’s Gameplay

    Brothers a Tale of Two Sons in Morkredd
    I wasn’t kidding about the Brothers comparison

    Morkredd is simple, don’t anger the Orb and safely solve all puzzles thrown at you during the adventure.

    So, you hop in thinking that this is going to be easy, well… your hopes are crushed pretty soon after. It is not going to be easy; it’s going to be a chore.

    The core gameplay comes down to controlling the guy (Pirate) and girl (Aztec) with each of the controller’s sticks.

    The interesting part is that you can change between the two characters at the touch of a button.

    Flipping Characters
    When you can change between them at any time then neither of them become important

    Now, this may seem helpful, but the truth is that having this completely ruins any connection to the two characters.

    Now we have to talk about the Orb, the great Orb that the entire game is centered around.

    Hunter Armada and the Orb
    The Orb lives in its dimension and yes it’s always there; watching

    The Orb is the most important aspect of Morkredd.

    You live for the Orb, you breathe for the Orb, and you only survive by the Orb’s light via its grace to protect you.

    The Orb’s light is the only light source in the entire game and if you step into any darkness then you perish.

    The Orb is angry I died
    The Orb wishes you would stop dying, it’s very temperamental

    At 5:00 we can see some of the puzzle elements which are not anything too crazy, but they all involve the Orb in some fashion.

    Underfloor air puzzle
    The Orb is just patiently waiting for you to hurry up and solve the puzzle

    Between puzzles like this, moving the light around to get through doors, and even taking a boat ride, there is variety within the game. The motivation to do anything comes down to your interest in the overall world.

    The biggest issue is that if you run into the darkness you immediately die. The window is so small that you’re fated to face death more than you would like.

    Failing a Puzzle
    Don’t die, the Orb doesn’t like it!

    There needs to be some forgiveness to this aspect as the game’s puzzle elements can demand pinpoint precision. This can add up to be a hard endeavor when you’re thinking about how shadows work.

    To delve deeper into this aspect: when you’ve failed a puzzle that you know how to solve several times it just becomes busywork.

    You know how to solve it, you know what you need to do; the puzzle shouldn’t come down to if you can move your hands crazily within a time constraint. Puzzles are puzzles and I think of puzzles to be mainly for the mind, not spamming with your thumbs.

    The Story of the Orb and Its Absolute Greatness

    Morkredds Story in the Environment
    That is a pretty picture the Orb is illuminating for us

    Easily one of the best aspects of Morkredd is that the story is told through the environment. 

    Now, this is a two-way street however, since the story is mainly told through the environment it doesn’t allow for any character development.

    At 2:55 of the video, I bring up that I have no idea what is happening within the world of Morkredd.

    This is something that doesn’t change until later at 16:55 in the video when we see another person for the first time.

    There is a grander story here with the snake, the story mural, and many other various clues, but there is no character to propel what’s happening. Other than the Orb, which honestly has the most character in the game despite it just basically being a flashlight.

    To wrap back around to my Brothers: A Tale of Two Sons comparison, the game was able to motivate you simply by gestures and noises. You grew attached to the brothers and felt their ups and downs through the incredible journey.

    In Morkredd that is all circumvented in the name of puzzle elements and bland characters who are just a means to an end.

    Is Morkredd Amazing?

    Hunter Armada Giving Final Gameplay Thoughts on Morkredd
    Even if the characters aren’t fully realized, the Orb is all we need

    Morkredd is missing some key aspects that typically make a game style like this so endearing.

    But when you look at it as a whole, the style, gameplay and even puzzle elements all work together to make something compelling.

    You can’t help but want to know more about the Orb and everything surrounding it.

    My real issue is that without any dialog or custom character animations it is hard to become engrossed in the game.

    What it all boils down to is just the two shell-like characters on a neverending mission to move the Orb to the next checkpoint.

    The fact that you can change the controls on the fly makes the gameplay more confusing, although it does help in the puzzle elements.

    In the end, Morkredd is an interesting game with a cool idea. I can say I had fun with it despite some pitfalls that have displeased the Orb!

    Is Morkredd Amazing? Ending Review Card

    Check Out if Other Games Are Amazing!

  • GodFall Makes Being a God Boring (That’s Impressive)

    GodFall Makes Being a God Boring (That’s Impressive)

    SO BORED I FELL ASLEEP PLAYING | GodFall Gameplay [PS5]

    GodFall was the game that let us know that the PlayStation 5 was coming.

    It was the showcase that revealed the graphical powerhouse fans could look forward to.

    The announcement blew me away with its crazy good graphics and interesting premise. It came across as something like Borderlands but with melee weapons.

    Unfortunately, that’s all it brought to the table. Once you sit down and play for 10 minutes, you’ve seen everything.

    To make things worse, those 10 minutes will feel like hours due to just how incredibly boring GodFall is.

    GodFall TimeStamps

    Grab your favorite blankie and try not to fall asleep as I lead you through this snoozefest.

    Wakey Wakey It’s Time to Play

    Hunter Armada Dreaming of Sheep
    Please don’t wake me, I’m dreaming over here

    After a nice nap, I awoke to play some GodFall, unfortunately, this game is not fun, but I’m a trooper. Let’s get into it!

    Right off the bat, GodFall is an amazing looking game! From the weapons to the armor, everything gleams gold.

    This Guy Looks good
    How can someone this cool looking be in something so bad?

    You can stand anywhere in the game and take a screenshot for an awesome background image. No matter what picture you take, it is going to look great, there is no denying that.

    The main issue is that the gameplay loop fails to be fun or engaging. The story is lame and not noteworthy, I can’t even be bothered to write a synopsis because it falls flat.

    It is a shame that such a beautifully designed game comes up so short when it comes to substance. Some pictures are pretty to look at, but if there isn’t anything to grasp the eye, then a viewer will quickly move on to the next piece.

    At the end of the day, it feels like an MMO with a bunch of fetch quests that you get to suffer through.

    From my playtime, I unlocked one new Valor Plate for Phoenix, and honestly, the only change is the voice actor.

    GodFall Valor Plate Screen
    Would you look at all that stuff

    Even achieving the gathering loot aspect of the game doesn’t add enough spice to keep a player engaged.

    You get weapons so fast and so frequently that you are unable to enjoy a weapon to its full potential before finding something new.

    The biggest issue is that the inventory screen isn’t fast either, making weapon switches a drag. It takes a second to pop in, and when you’re opening it every five minutes to test out a new find, it adds up.

    What I ended up doing was completing a whole level, then changing out gear back at the home base. It was the only way I could keep track of everything without losing my mind.

    But enough about this! Let’s get to the gameplay by jumping into a story mission in the Alluvial Plains!

    Defeating High Lord Phalanxar in the Alluvial Plains

    High Lord Phalanxar
    All you need to know is that the High Lord needs to be killed, that’s it

    We get an intro to the boss of this mission. He is intimidating and he lets you know it; standing there scarily, staring you down with a hammer bigger than life itself.

    No dialog, no reason to go after the enemy, just a screen with him standing still with a fierce gaze.

    Now we’re back in the game. I do have to give credit that the game loads extremely fast. That’s always a positive in my book, but it isn’t enough to make up for the rest of its flaws.

    We enter the Alluvial Plains and get into the action, the game has a waypoint but no minimap. The idea is to just run to the waypoint and traverse the map however you can.

    GodFall also likes to put time limits on certain objectives for extra bonuses which can be a pain when you inevitably get lost.

    Running headfirst into combat, we take down some of the enemies. The combat is the best and most fun part of the game, as I feel it should be.
    It reminds me a lot of God of War’s combat with the shield and weapon variety.

    You can throw your shield but even that’s hampered with an annoying cooldown, forcing you to wait before throwing it again.

    Plus, when you get down to it, the weapons are there for show and increasing a number.

    No matter if you use a big sword, dual swords, or even a spear, they all play the same so you can’t mix and match.

    This doesn’t create any unique playstyle or overbearing, long-term fun. It is just using the weapon with the biggest number and spamming light as well as heavy to win.

    GodFall Combat
    It looks fun! But it’s not

    I ram through this first group of enemies with my trusty spear,

    Once the encounter is over, that’s it.

    That’s the entire game in a nutshell. If you want to go do this for another 20-30 plus hours then GodFall is the game for you!

    If not, then just finish watching my video and reading this write-up to feel content knowing everything GodFall brings to the table.

    Sure there’s little side stuff to do, Valor Plates to unlock, yadda yadda, but if the core of the game isn’t fun then why would I want to go out of my way for other parts?

    Throughout the fights, we pick up some loot and get straight to High Lord Phalanxar.

    Fighting High Lord Phalanxar
    BRING IT ON

    The fight is the same as any other in the game: lacking flavor.

    There’s no mid-fight check to make him harder, no added personality to make it feel different from other bosses, and just no spice overall. It’s just a hack and slash until you win.

    Even then that’s not enough. The only addition they put in is him running away mid-battle for us to chase. It just comes across as such a lackluster mechanic compared to almost any other boss battle in any other game. 

    After a quick jog (I don’t even like being forced to run in video games), we meet up once again to finish this.

    Intense GodFall Fight
    I’m having more fun watching the camera fly around than I am playing GodFall

    Same fight as before; nothing changed except the location, and even that doesn’t matter.

    After attacking High Lord Phalanxar we take him down, I level up, and then gather our loot!

    GodFall Level 11 and Loot
    I do like color-coded loot and leveling up, big fan

    Cleaning Up the World of GodFall

    After completing the mission I decide to hang around for a minute to show off some of the gameplay GodFall has to offer.

    This is essentially just running around the map a bit and showing off some of the other enemies residing in the level.

    We take on a couple of fights, move around a bit, and I can’t help but bring up other good games that GodFall is up against.

    Every Games Amazing Video Thumbnails Showcase
    Miles, Sackboy, and Astro are much better games, go play them!

    It’s a real shame that this doesn’t even come close to being in the same league as any of the three launch games listed above.

    I didn’t want to make a video with an opinion I don’t stand behind, so I forced myself to play this for a few hours and I’m still upset.

    Everything should work as it sets itself up for success: the era in which the game takes place is fun, the graphics are a true visual showpiece, and the combat isn’t awful. Yet the game falls flat as the weak structure of the story is not enough to hold up the positives.

    The Many Menus of GodFall

    One thing that GodFall does have going for it is its many menus.

    GodFall Equipment Menu
    This is the hub of menus, where you can get everywhere easily

    From here you can see a clear breakdown of a bunch of menus that you can hop into.

    GodFall Weapons Screen
    That’s a big colorful list of weapons alright

    Starting with the weapons menu, you can see that we have the general assortment of Green, Blue, and Purple to help see at a glance how powerful these weapons are.

    Generally, all you need to know is that if the numbers are bigger then you should use them. Don’t even think about playstyle, just use what does the most damage.

    Then you can take this to all the other “Gear” in the game. Nothing you change is reflected on the character; it just makes a number go up.

    The only things that you can change and see are the weapons as well as the Valor Plates.

    Everything else just boils down to a singular number to make it as big as possible.

    GodFall Skills Screen
    There’s a lot of skills to unlock but very few feel meaningful

    Looking over some skills to unlock it boils down to another: what numbers do you want to go up.

    I purchase some new skills and we can call this an episode.

    Is GodFall Amazing?

    unter Armada Giving Final Gameplay Thoughts on GodFall
    GodFall is boring and I don’t like it

    GodFall is far from the game that I hoped it would be. It sucks to say, but GodFall is a big thorn in the PlayStation 5 launch lineup.

    After playing a ton of amazing games, playing GodFall feels like a game that would have been acceptable way back when.

    No matter how good the graphics are they can’t hide the stale gameplay, joyless combat, and trivial story.

    It all adds up to a game that isn’t worth anyone’s time in my opinion.

    Is GodFall Amazing

    Check Out if Other Games Are Amazing!

  • Demon Souls is a Remake Worth its Weight in Souls

    Demon Souls is a Remake Worth its Weight in Souls

    Praise the Sun! | Demon Souls Remake Gameplay [PS5]

    The Demon Souls Remake is what every remake should strive to be.

    It is not a new game, it is the classic we know and love. A game from 2009 with a fresh coat of paint and stellar gameplay that takes full advantage of what the PlayStation 5 has to offer.

    From the controller vibrating as you slash to rolling off the edge, the mix of new and old is perfect.

    A game I gave up on the way back has now taken up most of my time with this remake. I jump back in after every death to take on any foe and strive for victory.

    Demon Souls TimeStamps

    Pick up a weapon, because we’re hunting for Demon Souls!

    A Thief Versus an Old Hero Doesn’t Seem Very Fair

    Gearing up for the Old King
    Taking a quick breather before we dive into the action

    To figure out just what made Demon Souls amazing, I needed to play Dark Souls 1-3, Sekiro: Shadows Die Twice and Bloodborne to comprehend the style of gameplay that is evident throughout all of them.

    The Demon Souls Remake on the PlayStation 5 fixes all the issues I had with its original. Everything from the long load times to controls that felt stiff, everything is fixed and runs at full momentum.

    The fog gate provides us a cutscene that precedes taking us right into the action.

    I did a ton of grinding to get my level up and after attaching the Thief Ring, I am more than ready to take on the Old Hero.

    Running Away from the Old Hero
    It’s a solid tactic in Demon Souls to run away and don’t let anyone tell you otherwise

    We have dodging as well as a good sharp bow to fill the Old Hero with arrows.

    A solid strategy that works out for me as long as I am aware of keeping away from the Old Hero’s big swings. The Old Hero is fast and does a ton of damage. Keep that in mind for your run of this remake.

    Demon Souls Remake Old Hero
    He’s big, tall, and yes… Even on fire

    Thankfully my character is built like a thief, making me fast, agile, and provided a ton of stamina. Whether it be for running away, attacking, or dodging, I am equipped for all possibilities.

    I end up running back and forth around the arena and fill the Old Hero with arrows (both the normal and fire variety… I like to keep things interesting).

    It has always been so cool that you can watch other players fight the boss in real-time alongside you.

    Other Player in Demon Souls Remake
    We’re in this together; random phantom player!

    I fire arrow after arrow until it comes down to the final moments… and I run out of arrows…

    Thankfully, I pull a crazy stunt and throw one final magic attack to finish the job and take down the Old Hero (thank goodness that worked).

    Hunter Armada Excited
    Yeah! I did it! Go me!

    The Old Hero gets defeated, we get the classic “Demon Vanquished” wording, and my character’s body is restored!

    Taking a moment to reflect, I look around to grab all the items, set up the bonfire and then move forward to the Altar of Storms.

    Hunter Armada Bad Idea
    This is the face of someone who just made a very bad mistake

    The moment I stepped through the fog door, I realized I had just made a grave error… I had entered the area of the final boss without realizing it.

    The intro to the Storm King solidifies my error and I have to regretfully remember that all of my arrows had been used on the Old Hero.

    I was completely and utterly screwed with no chance of beating the Storm King, at all.

    Now, I have never played past the opening hours of Demon Souls back when it came out in 2009, so everything was new to me.

    That’s what makes playing the Demon Souls Remake today so much fun; it’s all new to me! Having played all the other games, I know what kind of things I am in for and how the mechanics work.

    But none of that can help me survive a fight where I need magic or arrows, both of which I am completely out of.

    You Died
    Death is but the beginning in any Souls game

    I walk out, die, then return to the Nexus to take on something I can do.

    The Nexus, It Calls to Me

    The Nexus
    I like the Nexus, big fan

    We get into the Nexus and I go around trying my best to explain everything. This is your hub.

    Soul Power Screen
    Yep, that’s a bunch of numbers and stuff!

    The Soul Power screen is where you can use your collected Souls to level up specific attributes.

    I am not going to do a full breakdown of what everything does, but you can build your character in any way you want to fit your playstyle!

    Since I just died I have no souls to spend so that means it is time to move on.

    As you play through all the various levels/worlds, you encounter people to help or betray. If you help them you can add them to your Nexus for perks and even new shopkeepers.

    We have Stockpile Thomas who will hold all your extra gear so you don’t have to carry everything. This allows you to mix and match your setup.

    I deposit some stuff and move onto Blacksmith Boldwin who can upgrade all your gear and weapons with the right materials.

    Again, I have no Souls so I can’t do anything. Let’s move on to the Upper Latria.

    Trying Not to Fall in the Upper Latria

    Upper Latria
    It’s high up, like, really high up

    The prisons before this were brutally difficult but I didn’t have much trouble with this section as much as I thought I would; thanks grinding!

    Moving forward, I take a look at a bloodstain in the game.

    Bloodstains will show where other real players have died and how they died, this is extremely helpful to find hidden enemies or even traps. It’s a great version of “Learn by Example”.

    Demon Souls Remake BloodStain Dead Person
    See this person is dead, they just don’t know it yet

    We move forward into the center of the area to discover a spiral staircase leading to a room blocked by a giant heart, I cannot be maneuvered, thus we go back up,

    When in doubt, go the way that didn’t work and odds are you will progress. Along the way, I collect a bunch of materials and take out a few bad guys.

    Liking Random Appraisals
    It’s a good feeling to like stuff, and Demon Souls has a lot to like

    After a few notes on the ground,one-hit-kill we find an edge and decide to walk off of it.

    Thankfully, I take it slow enough and survive to get the treasure below, which is a Rune Shield and Sword.

    Rune Shield
    It looks awesome but I’m not equipped to use a magic weapon like this

    After looking at the stats I discover I can’t use it well, if at all. So I keep what is already equipped and press onward.

    Once we reclimb the steps, I cross a new section to get to a new spire. Climbing it allows us to meet some people powering what looks like a giant cable.

    Doing the only smart thing in this situation, I take them all out and take a chain off the giant heart in the center.

    Giant Heart in Upper Latria
    It’s all about just hacking away at things to open the way forward

    After that has been taken care of, we enter a cage and slowly descend to the depths below.

    It is really impressive to move to a new part of the level so seamlessly, but alas, this is not a fun place to be.

    Lower Latria I presume
    Houston, we’re not in Upper Latria anymore

    Walking down the blood-soaked planks and slashing through a bunch of enemies, I move forward through the craziness and into the unknown taking down a ton of disgusting monsters along the way.

    After getting my bearings, I enter a fog door and then immediately get killed by a Black Phantom.

    Demon Souls Black Phantom
    A Black Phantom can be scarier than any boss in the game, especially when it can one-hit-kill

    Upper Latria, We Meet Once Again

    Now we have a lot of ground to cover so let’s speed things up. Fast-forwarding back to where we were before, I hop into the cage.

    Taking a new way, we roll off a cliff to a column below, running into a new face in a cage.

    I decide to open the cage and after a little discussion, I am as lost as ever. I decide to move on as this character makes no sense.

    Going back down into the depths, I immediately get killed by a new enemy and just decide to go back to the Nexus.

    Pro Strat’s for Lots of Souls With Hunter Armada

    Pro Strats with Hunter Armada
    Grab your notebooks, you’re gonna wanna know this!

    Before we wrap up this episode, I decide to show how I managed to get 400,000 souls in roughly 30 minutes of effort.

    You’re going to want to go to 4-2 The Ritual Path.

    From there: run down to the first area with enemies, equip your bow and arrow then kill the Reaper at the bottom of the room.

    The Ritual Path Reaper
    Shoot the Reaper with arrows, rinse and repeat until full

    That’s all there is to it, just kill this Reaper and you’ll get 4,000 – 5,000 Souls with roughly 15 seconds of work.

    Just do this over and over to accumulate a ton of Souls fast, trust me it’s worth it.

    Put on some good music, get down to business, and grind.

    Is the Demon Souls Remake Amazing?

    Hunter Armada Giving Final Gameplay Thoughts on the Demon Souls Remake
    Demon Souls is amazing and I think everyone should experience a game that doesn’t care about their feelings

    Demon Souls is a game that holds up and is still fantastic all these years later.

    I’m having a blast figuring out the secrets of how all the enemies work and taking down demon after demon.

    The game is far from easy and has no intention of letting up for you. But that’s what makes it so amazing! Every gamer needs a challenge and this game provides. Its intent is solely to kill you and you figure out how to survive.

    From the graphics to the gameplay, and now the lack of loading screens, it all comes together as the highlight of the PlayStation 5 launch lineup.

    I highly recommend it to everyone and if you’re willing to give it a chance, you won’t regret it!

    Is Demon Souls Remake Amazing

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