Category: Youtube Videos

This is where I house my YouTube videos.

  • Battletoads 2020: A Game That Didn’t Need a Reboot

    Battletoads 2020: A Game That Didn’t Need a Reboot

    THE BATTLETOADS ARE BACK IN TOWN | Battletoads 2020 (Gameplay and Impressions)

    Battletoads 2020 is a game that should have stayed in the past… Sorry, I’m not going to sugarcoat it. I really can’t make it sound like this is a good game.

    It’s a harsh claim, I know. But give me a chance to let you know why: All the flash, stellar animation, and jokes can’t hide shallow gameplay.

    I don’t want to come down on Rash, Pimple, and Zitz. Nonetheless, here we are.

    Experience the downfall in real-time as you watch a meh game slowly but surely get worse as the seconds go on.

    Breaking Down the Battletoads Gameplay

    Take a look at the statistics below for a quick breakdown of what I encountered in my Let’s Play of Battletoads 2020.

    • 4 Porkshank Beatdowns
    • 4 Flies Eaten
    • 18 Flies Missed
    • Infinite HoverBike Hatred
    Battletoad 2020 Every Games Amazing Video Statistics
    Even 26 years later the hoverbike section still sucks

    Time Stamps

    1. Our Heroes the Battletoads (0:00)
    2. The Daily Life of a Battletoads (13:34)
    3. Hoverbike Mayhem (18:07)
    4. Final Thoughts on Battletoads (23:35)

    Grab your hoverbike and join me on this ride into madness.

    Our Heroes: The Battletoads

    Right out the gate, we jump into some combat. While an exciting way to start, the mechanics don’t live up to that experience because it is essentially just button mashing to pull off cool moves.

    The moves are quirky. No complaints there. Their stylized choice is humorous as their range features pulling out arcade cabinets to uppercutting with a chicken. These goofy stylized choices are memorable and engage the player through its humorous tones.

    Like most fighting games, enemies perform, guards that need to be broken to land any damage. Another mechanic that goes hand-in-hand here is dodge warnings. The game offers some assistance here, providing cues in the form of exclamation marks that give you a heads up on dodging enemy moves.

    Health is… frustrating. The Battletoads recover health through eating flies. A fun play on their biology but holy cow is it a nightmare to eat them. To do so, you have to be 100% lined up with them. Literally pixel to pixel to catch them. One would expect it to be easy since it’s a platformer but… think again. You just button mash and pray that one lands before a big pig knock you out.

    After getting a feel for the controls, the game drops PorkShank right onto your plate and flail your way to victory.

    Porkshank Vs the Battletoads
    You run into Porkshank early, the problem is that he comes back 2 more times

    The game can’t even be bothered for a solid battle because Porkshank runs away before his health bar is entirely drained. Bing, bang, boo- oh, what? He’s already gone? We move on, I guess?

    After that half battle, we come to a solid gold room with a few more bad guys. Combat ensues, wonky controls are dealt with, and characters ask a bunch of questions, presumably to build up some plot before we can progress.

    Asking the Tough Questions
    Seriously the game does a poor job of explaining things to you so all you can do is ask why?

    We get handed another plate of PorkShank. And it’s like, okay… 10 minutes into the game and we’re already reusing bosses? Now, I know other games do this. One that comes to mind is Kirby: Squeak Squad. I’m sure you can think of others too. The main difference is that there is more substance between these recurring battles. There are levels to go through, chests to find, maybe a few mini-games. Battletoads just has a different goofy background and the same button spamming. 

    But alas, we battle. He’s easily dispatched and brings one new move to the table. We punch him a whole bunch and move on.

    Or do we?

    Depends on who you ask. We just get another piece of pork but this time he’s purple.

    Hunter Armada Battling two Porkshanks
    Two PorkShanks and two Hunter Armadas? What is this madness!

    So we get a copy-pig with a color swap, showing just how lazy this game is.

    Each PorkShank uses the moves we encountered earlier and all you have to do is just hammer away until you win. Nothing new.

    After the victory, we learn that the Battletoads are pretty much narcissists and can’t believe they no longer hold hero-status.

    Time to get a job.

    The Daily Life of a Battletoad

    So this is where the game takes a weird–and I’ll admit an interesting turn–as the first level is all about combat while the next two are not.

    Considering we have three different gameplay styles within minutes of each other it can be rather confusing.
    After 4000 job interviews, our heroes finally manage to land some jobs. Pimple is a masseuse, Zitz works a mundane 9-5, and Rash signs autographs for Sea of Thieves (Which is honestly pretty funny).

    We have some quick minigames of hitting buttons and then we’re onward to some good animation.
    We quickly learn that the crux of the game is that Battletoads is going after the Dark Queen.

    Let’s hop on some hoverbikes and continue the adventure.

    Rash Wearing a Diaper
    Why just why

    HoverBike Mayhem

    So now the game immediately throws you into the infamous hoverbike section. It takes guts to have level 3 be the part that everyone remembers from the original Battletoads. The thing that immediately becomes apparent is just how bare-bones just you driving forward in an attempt to dodge pitfalls and various walls in your way.

    There’s nothing special here other than it goes on for way too long. So long that my editor had to cut out multiple minutes in my Let’s Play. With all the deaths, the length of the level, and lackluster scenery to keep it interesting, it feels never-ending.

    Dying in the Battletoads HoverBike Section
    You’re going to die here a lot and then have to play more

    I somehow made it through, overcoming many deaths and the monotony of it all.

    Even after multiple styles of gameplay I just didn’t feel any attraction to keep playing. I decided to call this episode quits.

    Is Battletoads Amazing?

    Hunter Armadas Final Battletoads Thoughts
    Battletoads should have never resurfaced from their 26-year nap

    Battletoads is a game that tries too hard and then falls on its face. I can’t say it any simpler but here is my breakdown:

    • The combat doesn’t bring enough to the table, only poor mechanics and overdone enemies.
    • Levels go on for too long with little exciting substance.
    • The jokes are just a hit and miss.
    • Though, I do have some compliments for this comeback game:
    • The Saturday Cartoon Vibe is charming and gives older players a nice taste of the good ‘ol days.
    • Great animation that is exciting to the eyes.
    • Solid voice acting. 
    • But the script doesn’t do it any justice and everything around the edges add up to bring down the entire experience.

    I went into this game hoping for a Battletoads renaissance and came out just wishing it had never happened in the first place. This is a shame because so many would be interested in a Battletoads sequel, but what we were given just comes across as a letdown.

    Is Battletoads Amazing

    Check Out if Other Games Are Amazing!

  • Spiritfarer Is a Chill Boat Ride With an Adorable Cat (Gameplay)

    Spiritfarer Is a Chill Boat Ride With an Adorable Cat (Gameplay)

    I’m on a Boat to Ends of the Earth | Spiritfarer Gameplay

    SpiritFarer is a game that came out of nowhere, I just saw it on Game Pass and thought well that looks fun.

    The game has amazing animation and a great gameplay loop to keep you coming back to improve yourself and your boat.

    The overall goal of the game is to bring spirits to their destinations and along the way you feed them, build them a home, and hug them.

    The world is your oyster and I’m here to help give you a taste of a great game.

    Seriously if you have Game Pass give this game a go, you won’t regret it.

    Breaking Down the SpiritFarer Gameplay (Time Stamps and Analytics)

    Take a look at the statistics below for a quick breakdown of what I encountered in my lets play of SpiritFarer.

    • 4 Hugs
    • 3 Islands Explored
    • 3 Bell Rings
    • 5 Terrible Attempts at Voice Acting
    • 1 Sheep Fed
    SpiritFarer Gameplay Statistics
    4 hugs doesn’t do this game justice

    Time Stamps

    Let’s hop on the boat and set sail in my gameplay of SpiritFarer.

    SpiritFarer Welcomes you to the Voyage of a Lifetime

    To start we take a look at the fluid animation by watering some plants on the boat, the detail is just incredible.

    We talk to the merchant where you can sell or buy goods and turn in some quick errands.

    You can build the boat however you want with the buildings provided, you can even improve the homes of the spirits residing on the boat.

    Building on the Boat in SpiritFarer
    The boat is your oyster and you can customize it however you want

    Now, this takes materials that you gather from shipwrecks and exploring the various islands across the giant world.

    The goal is to make the passengers on the boat happy by feeding them, do little quests, and giving them hugs.

    The happier they are the more they’ll help with keeping the boat in tip-top shape.

    Let’s go to our first island of Mount Furogawa and do some exploring.

    Exploring the Island of Mount Furogawa

    The music of the island is the first thing to take notice of as it’s just so soothing and chill.

    We have a quick chat with Astrid and move onward deeper into the island to get a lay of the land.

    I fail at voice acting, run into an empty house, and meet a new spirit that needs my assistance.

    Right after I decide to take the local island tour and get some Mount Furogawa backstory, but all I can focus on is the adorable cat. (Daffodil)

    Daffodil playing with orb
    Daffodil is one extremely adorable cat

    We meet Gwen purchasing some fiber from the local market and I decide to drop some money and buy some much-needed goods for the long trip ahead of us.
    After making some purchases we move on getting the gliding ability from the local shrine which allows Stella to use gusts of wind.

    Going back to a locked door we open it and grab some loot from a chest and figure out the next step in our boating adventure is to go to specific coordinates.

    With that, we return to the boat.

    Riding on the Boat and Doing Chores

    Now its’s time to set sail and do some chores while we ride the boat to the Hikarishima Lighthouse.

    The boat only moves when you’re on it, if you jump off then the boat stops, and also the boat doesn’t move at night.

    Nighttime is a great way to finish any last-minute chores you may have or just go to sleep and get ready for the next day.

    We feed Atul some popcorn, which makes him very happy. 

    Next, we cook up some pork chops that I bought at Mount Furogawa.

    I have no idea what jumped onto the boat but it was weird and left as fast as it came.

    Something jumped out of the water on the boat
    Believe me I’m just as confused as you are

    We water some more plants, harvest some corn and I explain how the distance to the place we’re going is displayed in-game.

    All the different little chores you do on the boat have a little minigame attached.

    This includes cutting logs, spinning thread and even making ore at a giant furnace.

    The better you do the at the minigames the more supplies you get for your efforts.

    The bottom line is that no matter everything you do has a purpose and pay off to help you on your grand boating adventure.

    Whether that be a chore or simply feeding people, it’s all about keeping everyone happy.

    Hunter Armada 2020 SpiritFarer Quote
    “The point is to keep them happy if you’re not keeping them happy your not accomplishing anything” – Hunter Armada Quote 2020

    After a good night’s sleep, we ring the bell and get to what matters; the hug montage.

    Hug Montage

    Hugging Astrid on the boat
    Hugging your Spirit residents is vital gameplay

    Hugging is a big part of this game and what more could ask for then a good old montage showcasing it.

    Seriously hugging your resident spirits is vital to keeping them happy and interested in helping you on your adventure.

    Hug all your spirits every chance you get as it’s the easiest and most efficient way to keep their Spirits up. (Yes I know what I did there thanks for asking)

    More Boat Chores

    Watering some more plants isn’t enough so we play some guitar to help them grow faster.

    Time to turn our attention to Summer who will water and sing to plants for you.

    A good course of action is building him a home to help make him happier, also throw in a shower for Atul and we’re in good shape.

    A Quick Trip to the Hikarishima Lighthouse

    Taking a quick detour we end up at Hikarishima Lighthouse which turns out to be a bust.

    Turns out I don’t have the ability needed to progress on the island.

    So instead give Gwen some coffee check out the store, lose my train of thought and continue to push forward.

    Gathering Resources at Resuteno Meadows

    After a short little boat ride, we land at Resuteno Meadows and immediately befriend a nice sheep.

    A little explanation can go a long way and after I fail to try and get the point across I say the orb is like a handyman.

    Which I use to cut down the tree and then another one.

    Atul will take some wood as well since he’s happy, moving forward we talk to some of the locals before returning to the boat.

    SpiritFarer is all about the Boat Chores

    At the end of the day, the basic idea is to ride the boat in this vast world and just enjoy the world that has been created. 

    I battle with the games world map on our way to a shipwreck to gather some items.

    We take a quick breather and do some fishing, which manages to get a message in the bottle.

    Fishing in SpiritFarer at Night
    Sometimes you just need to take a step back and fish off the end of your boat

    After ringing the bell and waking everyone up we do some cooking before diving into the ocean.

    Now the goal here is to open boxes and dive for resources which is a nice little detour on your way to wherever it is your going.

    Standing on the edge of the boat
    Sometimes you just gotta sit at the front of your boat and think about the world and everything in it.

    Let’s wrap things up by getting lost in a quarry.

    Getting Lost in the Hoseki Quarry

    Now with the glide ability, I can make a bit more progress in this area but honestly, I’m still missing some critical.

    I kind of just run around and get lost via the wind currents, although I do find a chest.

    Getting lost in the Hoseki Quarry
    Did I mention that a map would be helpful? Sounds important

    But otherwise, I just get lost in the darkness, the thing that would be super helpful is a map.

    This game doesn’t have a map of the area just the world which means I get lost, like a lot.

    Is SpiritFarer Amazing?

    Hunter Armada Giving Final Gameplay Thoughts on SpiritFarer
    When your boats filled with life, it makes you feel amazing

    SpiritFarer is amazing, it’s a chill feel good boating adventure that makes you feel accomplished.

    Whether it be something small or something big every task has weight and a purpose, everything you do matters.

    From hugging to cutting wood it never feels like the games wasting your time because it all helps you advance.

    SpiritFarer is a great game that is free on Game Pass and I hope everyone gives it a shot.

    Is SpiritFarer Amazing

    Check Out if Other Games Are Amazing!

    Season 1

    Spiritfarer is part of Season 1 of Every Games Amazing, checkout the entire season by clicking here!

  • Being the Ultimate Ninja Samurai Badass (Ghost of Tsushima Gameplay)

    Being the Ultimate Ninja Samurai Badass (Ghost of Tsushima Gameplay)

    LIBERATING THE ISLAND OF TSUSHIMA | Ghost of Tsushima Gameplay and Review

    Ghost of Tsushima is an amazing open-world game from the creators of Sly Cooper and Infamous over at Sucker Punch.

    This is a game that has been in development for a long time and even longer teased at E3 over the years and was finally released on July 17, 2020.

    You take control of Jin Sakai after the island of Tsushima is overtaken by Mongols and it’s your job to clear the island to restore order.

    Let’s dive right into some of the best samurai ninja action the Playstation 4 has to offer.

    Dying in a showdown in Ghost of Tsushima
    I started rough with the starting showdown but I make up for it

    One thing I wanted to point out is that I do die several times in the opening but then get my bearings.

    While not a hard game I do get my butt kicked but with load times as fast as this it barely matters.

    Breaking Down the Ghost of Tsushima Gameplay (Time Stamps and Analytics)

    Take a look at the statistics below for a quick breakdown of what I encountered in my lets play.

    Ghost of Tsushima Gameplay Statistics
    Yes, I’m too lazy to count the kills

    Time Stamps

    Ghost of Tsushima is an amazing game with a lot to offer, let’s slash our way right into the write-up for a super fun episode!

    Samurai Showdown by the Ocean

    Right at the start, we come into some trouble as I attempt to do one of the many side quests within the game.

    Showdowns are throughout the island of Tsushima and while easy to find they are a true test of the skills you’ve acquired from playing the game.

    You get an intense staredown with your opponent as you both unsheathe your swords and then before you can blink your in for the fight for your life.

    Patience is the name of the game and something I tend to overlook as I die, again, and again, it turns out to be a little tougher than I originally thought.

    It takes 4 attempts to take this samurai down but after bashing my head against a wall several times I manage to stumble my way to victory.

    Winning a Samurai Showdown
    You can’t deny that these games got STYLE

    Even if it does take a full night in-game to make it happen. (A victories a victory in my book no matter how many times you fall)

    Taking a breather to fail to get on my horse Sora, we move on to liberating Hissing Creek Crossing.

    Liberating Hissing Creek Crossing

    We take a quick horseback ride through the island on our way to a destination that allows us to take in the scenery.

    Everything in the game is designed and placed in a way to tell you how things work as well as how they combine into gameplay.

    Jin Sakai riding a horse named Sora
    Sora is the best horse, no contest

    It’s like a slightly toned-down take on Zelda Breath of the Wild open world where it holds your hand a lot more. Not that it’s a bad thing as it utilizes its mechanics so well.

    The white flowers allow you to hide the enemy, the smokestacks show enemy locations, the wind tells you where your next objective is, everything is placed for a reason.

    Now it’s time to get stealthy and take down the enemies to bring life back to this small village that’s been overtaken.

    If you take out the camp leader then that’s a big help in taking down the entire encampment. But I’m looking to take down the people around him.

    I botch the stealth approach and quickly go into a full battle with the enemy wielding flaming swords and archers barreling down arrows from above.

    Utilizing the different stances, dodges, and just good old timing I’m able to take everyone down in no time. Even if I did accidentally use an exploding arrow rather than a heavy arrow. That’s just a user error.

    I feel like I should explain why Sora is the best name for the horse and why I chose it over the other two options.

    Kingdom Hearts is my favorite game series of all time, hands down no contest. I’ve plated A LOT of video games and nothing has ever come close to knocking Kingdom Hearts from the number one spot other than BioShock.

    I did 2 videos on the game way back, check them out to see the 1000 Heartless Battle from Kingdom Hearts 2. It’s my favorite part of the entire game and I’m here to show you why it should be yours too.

    Fox Den #1

    Jin Sakai praying to fox shrine
    Jin is a man of many talents but his respect for foxes beats them all

    We come across a fox den, the end goal is to follow the fox to the shrine and pray to it to get more Charm slots.

    The biggest problem is that the foxes will sometimes disappear after you pray at the shrine and vanish. 

    This means you can’t pet them after they lead you to the shrine, this is a real let down and something that is quite defeating.

    This doesn’t happen all the time but when it does it can feel like a real gut punch.

    Liberating Okada Farmstead

    We move onto the Okada Farmstead where the enemy has made camp and it’s time to get real stealthy.

    This is a good chance to showcase the game’s stealth side by taking out enemies quietly and even taking them out through doorways.

    Jin Sakai stealth killing through a door
    A door won’t stop me from taking out the enemy because the door is the enemy

    This is where you can see the Infamous and Sly Cooper influences with climbing on top of buildings and stealthy taking people out.

    As we take our enemies down we move on to rescuing our first hostage and stealth kill many more baddies.

    The stealth is forgiving and lets you play the way you want. Whether that be full-blown fight everyone or take them out from the shadows.

    After a few more takedowns and even an enemy glitching out, we save all the hostages.

    Successfully liberating Okada Farmstead is a great feeling and the little cutscene showing life brought back to the village is a great reward.

    White Dye Merchant Location

    The white dye merchant can be found in the first part of Tsushima at the top of the map right to the left of the Wanders Pass. You are going to need flowers to purchase the merchant’s wares.

    But the white dyes make some of the coolest and most unique colors in the game.

    White Dye Merchant Location on the World Map
    This is where the White Dye Merchant can be found on the world map

    Liberating Kishibe Village

    This game feels like everything on the island was placed for a reason. Whether it’s to harbor a sidequest you may open up down the road or just wandering into some traveling bad guys.

    It feels like a ninja movie playground, everything is placed to make you feel cool and have a good time doing it.

    After swimming, we take out some unsuspecting guards and ignite a nice big thing of explosives.

    This brings everyone to where I am and it’s time to fight for my survival.

    Pulling out the secret technique Dance of Wrath I easily take them down.

    Dance of Wrath Attack
    You feel so incredibly powerful when you unleash this overpowered attack

    Failing at stealth and firing an explosive arrow at a predator I jump right into another big fight that holds a little challenge.

    Throwing sticky bombs, dodging fire swords, and firing arrows poorly allows us to move onto the next section.

    The stealth is very generous in Ghosts as you can do fights pretty close to other enemies and still have the element of surprise.

    It’s all in the name of fun which is something games don’t do too much anymore. Ghost of Tsushima embraces the idea and it works in its favor.

    So now that nearly everyone’s gone it’s time to run around the area and find the final bits I need to clear the objective.

    The game uses controller vibrations to help you figure out where the remaining objectives are.

    Successfully liberating Kishibe Village we can move onward.

    Fox Den #2

    Jin Sakai Petting a Fox
    Sometimes you just gotta chill with your fox buddy between all the murder

    Moving on we get to a do a successful fox den where the fox is still around after praying at the shrine.

    Feels good to get to pet the fox and it’s the little things that get the best feelings.

    Collecting the Gift from the Gift Alter

    Taking a little break before the grand finale we move on by going to the Gift Alter. This allows us to grab some supplies that the people of Tsushima reward you with for doing the side quests.

    Ghost of Tsushima Gameplay Loading Times
    Loaded across the map in 8 seconds, that’s crazy impressive for the Playstation 4 Pro

    This is the perfect time to show off just how insanely fast this game loads. Now I’ve got a Hybrid Hard Drive in my Playstation 4 and after doing a quick cut it loads the area in 8:26 seconds.

    This is just ridiculous for a game of this scale. The next load takes 6:17 seconds to get the final area we’ll be exploring in this video.

    Liberating Ohama Fishing Village

    Time to rescue some hostages and use the grappling hook for the first time in the video. For something that has a lot of build-ups, it’s underutilized.

    We take out a straggler and get a good vantage point to take out the remaining 3 baddies. Although I screw up the button presses and only take out 2 of the 3. (Epic Fail)

    We save our first hostage and then move to stealth the next group of baddies. Which quickly turns into oh god save the hostage from being killed.

    Moving to the final group we rescue the final hostage, liberate Ohama Fishing Village and wind down.

    Is Ghost of Tsushima Amazing?

    Hunter Armada Giving Final Gameplay Thoughts on Ghost of Tsushima
    Sometimes you gotta sit back and watch a building burn down

    Ghost of Tsushima is amazing, it’s a game that doesn’t do anything remarkable but it doesn’t need to.

    It does what it sets out to do in spades, being a solid open-world samurai and ninja power fantasy.

    The more you play the more inhumanly powerful you get and enemies cower before you.

    I can’t recommend Ghost of Tsushima enough; it’s an amazing open-world game with a lot to do, a solid story, and enough content to keep you occupied for hours.

    Is Ghost of Tsushima Amazing

    Check Out if Other Games Are Amazing!

    Season 1

    Ghost of Tsushima is part of Season 1 of Every Games Amazing, checkout the entire season by clicking here!

  • Struggling to Find the Win in Fall Guys Gameplay (6 Matches 1 Close Call)

    Struggling to Find the Win in Fall Guys Gameplay (6 Matches 1 Close Call)

    FALLING FOR THE CROWN | Fall Guys Gameplay and Review

     

    Welcome to Fall Guys the new battle royale making a big splash on the market thanks to it being free via Playstation Plus. 

    The game came out to a big wave of applause and continues to make headlines across gaming outlets. With tons of Players and the game being the most downloaded Playstation Plus game ever (Seriously). 

    I thought I’d fire up my copy of Fall Guys and hop right into the action with some amazing gameplay.

    Hunter Armada Face Queue Loading Screen
    Man I love falling

    Before we get the fun stuff though let’s take a step back and look at some of the fun stats from this episode.

    Breaking Down the Fall Guys Gameplay (Time Stamps and Analytics)

    Time Stamps

    Now the thing that I noticed over and over again is that I only played a number of the rounds.

    After looking at the Fall Guys official website it does look like the rounds do switch out over time.

    The problem I had with this approach is that playing for one hour would mean a lot of repeats. 

    If there are 10 rounds in play at all times then I missed 2 rounds after playing for roughly an hour.

    I’m not the biggest fan of battle royal games and the fact that it’s about getting good at one single thing never enticed me.

    The Raw Round Statistics for my Fall Guy Gameplay

    Fall Guys Gameplay Statistics
    Makes you think of the rounds that weren’t played

    Looking at this with the raw numbers we can see how many of each round I played after 6 matches.

    • Hit Parade – 4 times
    • Slime Climb – 4 times
    • Door Dash – 2 times
    • Roll Out – 2 times
    • Hex-A-Gone – 1 time
    • Fruit Chute – 1 time
    • Royal Fumble – 1 time
    • Perfect Match – 1 time

    Let’s Just Jump Right Into Fall Guys with Match 1

    Hit Parade Congestion
    It’s all about beating the competition

    We start the game by playing Hit Parade.

    Hit Parade is all about running through an obstacle course.

    This involves, sliding goo, turning dials an annoying closing door, swinging balls, and dodging ice cream.

    I do good and get qualified to come in at 25 to be qualified.

    Next up is Roll Out where you avoid falling into slime.

    It reminded me of Super Mario Galaxy with the topsy-turvy nature of it.

    Add in a bunch of other players and it can get pretty hectic.

    I somehow manage to qualify after just running around. (Basically getting lucky)

    Slime Climb is pretty much the bane of my existence later down the road.

    But in the first match, I manage to make it to the end and be the first to be qualified.

    How this happened is beyond me, I guess the first match is the best.

    So after that, it’s time for Hex-A-Gone a game I only play once.

    I get so freaking close to the crown but blow it right at the end with Karma getting the better of me after trying to knock someone off.

    Failing to Dodge Fruit in Match 2

    Hit Parade takes the first slot once again for the second attempt at the crown.

    When I played the game I was seeing articles complaining about the games team rounds, but I didn’t encounter one during the time I spent with the game.

    I quickly qualify and move on to the second round of match 2, the round is instantly over since no one was holding anyone back.

    Fall Guys Qualification Screen
    I’m a big fan of qualifying and not getting thrown into the endless void

    Another round of Rollout is easy enough to survive albeit a little intense and continue forward.

    A new round joins the ranks with Fruit Chute, which has various fruit being hurled at your face. 

    The goal is simply to run straight forward and survives the onslaught from all angles. Including apples, bananas, watermelon, oranges, and blueberries.

    People are better than me at running forward into the fruit so now we jump into the next match.

    Slime Climb Gets the Better of Me in Match 3

    For the third time in a row, we once again start with Hit Parade which I easily qualify for.

    Slime Climb is the bane of my existence and after trying to take the shortcut I am easily defeated.

    So we’ll just take the L in this match and press onward.

    Door Dash and Slime Climb is a Bad Combo for Match 4

    The first match to change it up involves a new round I hadn’t played before, door dash.

    Door Dash is interesting as it’s all based purely on luck since you have no idea which door is safe to run into.

    Door Dash Gameplay
    The key is to stay in the back, I didn’t get the memo

    Are you going to sit back and wait for someone else to tempt fate and try the door or are you going to lead the pack? Each has its own risk and reward.

    I decide to sit back and just follow the other people open the doors for me which allows me to qualify and move forward.

    Slime climb once again makes my life miserable, gets me eliminated, and forces me to jump into a new match. 

    The Crown Is Stolen Right Out From Under Me in Match 5

    Hit Parade, no surprise I qualify and move onward and upward.

    After losing to Slime Climb several matches I finally make it through and am in the top six. Which puts me in crown victory territory all I need to do is win!

    I finally get a new minigame called Royal Fumble. Which is a very cute take on Oddball from Halo.

    The goal is to simply grab and hold the tail when the time runs out.

    It’s kind of like a team game in disguise as everyone works to grab and hold the tail from everyone else.

    With little time left I grab the tail and sit in the middle of the map, It looks good until the game (glitches) decides that the player can grab my tail from a distance.

    Royal Fumble Instant Replay
    No, the replay did not make this injustice any easier

    I feel like I got the crown ripped away from me in the last seconds so I need one more match to just try and feel better.

    Why Did I Throw One Last Hail Mary in Match 6

    Door dash once again, let everyone else lead the pack to qualify simple and easy.

    After chanting “new one” for a bit the final round is a new round called Perfect Match which is reminiscent of a Mario Party Minigame.

    The goal is to stay on the block that matches whatever fruit the game picks, usually, I’m good at memory games like this but I utterly fail here.

    Is Fall Guys Amazing?

    Hunter Armada Giving Final Gameplay Thoughts on Fall Guys
    The face of someone defeated and worst of all crownless

    Fall Guys is an interesting little battle royal, there’s no violence just cute little sentient jelly beans that run around and try to get crowns.

    It has a store, a battle pass, and all the background fluff you’d expect from this kind of game but its presentation is what completes the package.

    I did enjoy my time with the game, it’s fast-paced and a solid way to spend some time and feel accomplished doing so. Even with no crown victories.

    I see why people like the game and give it high praise.

    What’s your favorite round in Fall Guys? Leave a comment below letting me know!

    Is Fall Guys Amazing

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    Season 1

    Fall Guys is part of Season 1 of Every Games Amazing, checkout the entire season by clicking here!

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    I get to flex my creativity to create the backdrops for the video, make some intros and outros. It’s all in all a good time, I’m curious to see how the videos perform overall. I’m always looking to create more content and in the end, as long as it relates to video games I think it’ll all work out for what I’m trying to accomplish.