The game has amazing animation and a great gameplay loop to keep you coming back to improve yourself and your boat.
The overall goal of the game is to bring spirits to their destinations and along the way you feed them, build them a home, and hug them.
The world is your oyster and I’m here to help give you a taste of a great game.
Seriously if you have Game Pass give this game a go, you won’t regret it.
Breaking Down the SpiritFarer Gameplay (Time Stamps and Analytics)
Take a look at the statistics below for a quick breakdown of what I encountered in my lets play of SpiritFarer.
- 4 Hugs
- 3 Islands Explored
- 3 Bell Rings
- 5 Terrible Attempts at Voice Acting
- 1 Sheep Fed
- SpiritFarer Welcomes you to the Voyage of a Lifetime (0:00)
- Exploring the Island of Mount Furogawa (2:38)
- Riding on the Boat and Doing Chores (10:33)
- Hug Montage (15:56)
- More Boat Chores (16:20)
- A Quick Trip to the Hikarishima Lighthouse (18:44)
- Gathering Resources at Resuteno Meadows (22:16)
- SpiritFarer is all about the Boat Chores (23:57)
- Getting Lost in the Hoseki Quarry (27:43)
- Final Thoughts on SpiritFarer (30:38)
Let’s hop on the boat and set sail in my gameplay of SpiritFarer.
SpiritFarer Welcomes you to the Voyage of a Lifetime
To start we take a look at the fluid animation by watering some plants on the boat, the detail is just incredible.
We talk to the merchant where you can sell or buy goods and turn in some quick errands.
You can build the boat however you want with the buildings provided, you can even improve the homes of the spirits residing on the boat.
Now, this takes materials that you gather from shipwrecks and exploring the various islands across the giant world.
The goal is to make the passengers on the boat happy by feeding them, do little quests, and giving them hugs.
The happier they are the more they’ll help with keeping the boat in tip-top shape.
Let’s go to our first island of Mount Furogawa and do some exploring.
Exploring the Island of Mount Furogawa
The music of the island is the first thing to take notice of as it’s just so soothing and chill.
We have a quick chat with Astrid and move onward deeper into the island to get a lay of the land.
I fail at voice acting, run into an empty house, and meet a new spirit that needs my assistance.
Right after I decide to take the local island tour and get some Mount Furogawa backstory, but all I can focus on is the adorable cat. (Daffodil)
We meet Gwen purchasing some fiber from the local market and I decide to drop some money and buy some much-needed goods for the long trip ahead of us.
After making some purchases we move on getting the gliding ability from the local shrine which allows Stella to use gusts of wind.
Going back to a locked door we open it and grab some loot from a chest and figure out the next step in our boating adventure is to go to specific coordinates.
With that, we return to the boat.
Riding on the Boat and Doing Chores
Now its’s time to set sail and do some chores while we ride the boat to the Hikarishima Lighthouse.
The boat only moves when you’re on it, if you jump off then the boat stops, and also the boat doesn’t move at night.
Nighttime is a great way to finish any last-minute chores you may have or just go to sleep and get ready for the next day.
We feed Atul some popcorn, which makes him very happy.
Next, we cook up some pork chops that I bought at Mount Furogawa.
I have no idea what jumped onto the boat but it was weird and left as fast as it came.
We water some more plants, harvest some corn and I explain how the distance to the place we’re going is displayed in-game.
All the different little chores you do on the boat have a little minigame attached.
This includes cutting logs, spinning thread and even making ore at a giant furnace.
The better you do the at the minigames the more supplies you get for your efforts.
The bottom line is that no matter everything you do has a purpose and pay off to help you on your grand boating adventure.
Whether that be a chore or simply feeding people, it’s all about keeping everyone happy.
After a good night’s sleep, we ring the bell and get to what matters; the hug montage.
Hugging is a big part of this game and what more could ask for then a good old montage showcasing it.
Seriously hugging your resident spirits is vital to keeping them happy and interested in helping you on your adventure.
Hug all your spirits every chance you get as it’s the easiest and most efficient way to keep their Spirits up. (Yes I know what I did there thanks for asking)
More Boat Chores
Watering some more plants isn’t enough so we play some guitar to help them grow faster.
Time to turn our attention to Summer who will water and sing to plants for you.
A good course of action is building him a home to help make him happier, also throw in a shower for Atul and we’re in good shape.
A Quick Trip to the Hikarishima Lighthouse
Taking a quick detour we end up at Hikarishima Lighthouse which turns out to be a bust.
Turns out I don’t have the ability needed to progress on the island.
So instead give Gwen some coffee check out the store, lose my train of thought and continue to push forward.
Gathering Resources at Resuteno Meadows
After a short little boat ride, we land at Resuteno Meadows and immediately befriend a nice sheep.
A little explanation can go a long way and after I fail to try and get the point across I say the orb is like a handyman.
Which I use to cut down the tree and then another one.
Atul will take some wood as well since he’s happy, moving forward we talk to some of the locals before returning to the boat.
SpiritFarer is all about the Boat Chores
At the end of the day, the basic idea is to ride the boat in this vast world and just enjoy the world that has been created.
I battle with the games world map on our way to a shipwreck to gather some items.
We take a quick breather and do some fishing, which manages to get a message in the bottle.
After ringing the bell and waking everyone up we do some cooking before diving into the ocean.
Now the goal here is to open boxes and dive for resources which is a nice little detour on your way to wherever it is your going.
Let’s wrap things up by getting lost in a quarry.
Getting Lost in the Hoseki Quarry
Now with the glide ability, I can make a bit more progress in this area but honestly, I’m still missing some critical.
I kind of just run around and get lost via the wind currents, although I do find a chest.
But otherwise, I just get lost in the darkness, the thing that would be super helpful is a map.
This game doesn’t have a map of the area just the world which means I get lost, like a lot.
Is SpiritFarer Amazing?
SpiritFarer is amazing, it’s a chill feel good boating adventure that makes you feel accomplished.
Whether it be something small or something big every task has weight and a purpose, everything you do matters.
From hugging to cutting wood it never feels like the games wasting your time because it all helps you advance.
SpiritFarer is a great game that is free on Game Pass and I hope everyone gives it a shot.