SUPERHOT: MIND CONTROL DELETE takes the first game and rather than improve on the formula it reinvents itself into a rogue-lite.

Putting the story and mystery more on the back burner it focuses on delivering fun and engaging gameplay with a few random elements thrown in for good measure.

But this begs the question on whether or not SUPERHOT: MIND CONTROL DELETE is an amazing game especially when up against the wonderful SUPERHOT.

Watch this video on YouTube.




Let’s take out our hacking gear strap, pick a bat and fight through tons of enemies to find out!


SUPERHOT Super Hunter Armada Intro
You’re going to see this screen a lot throughout your playthrough

One of the most unique features of the SUPERHOT franchise is its gameplay, it has a unique look matched with unique gameplay.

SUPERHOT: MIND CONTROL DELETE has the same gameplay as the first game and it doesn’t add more to the existing gameplay.

Mainly because it doesn’t need to add more in the gameplay department, rather it builds on top of the original game.

Using a bunch of pre-designed maps the game randomly generates, spawns, enemies, and the weapons around the map.

You have to fight to survive a wave of enemies and after you’ve taken enough down then you can move onto the next map.

Moving to the Next Level
Every time you beat a level you move forward just a little bit

The key difference is that rather than a custom puzzle-like level the game has pre-designed maps and then fills them randomly.

Rather than be different weapons, different enemies, or even different spawn locations there’s always something unique about it.

The biggest issue is that you run into the same maps pretty often and once you know the layout changing the guns or enemies doesn’t make it all that more exciting.

Shooting an Assault Rifle at the Enemy
You feel so cool whenever you land a shot

The core of SUPERHOT is that the enemies move when you move, however they still move ever so slowly when you’re standing still.

You’re never truly safe in this regard. You have to know your surrounding as well as who and what is where.

The game does a great job at helping you out though, from having the enemies glow against the white void to the game directly telling you to watch your back.

SUPERHOT: MIND CONTROL DELETE Telling Hunter Armada to Watch his back
The game wants you to win, at any cost

The bottom line is that SUPERHOT: MIND CONTROL DELETE makes you feel unstoppable.

From using assault rifles to bats and even fish you never feel powerless and always have that one step ahead of the enemy, it just depends on how you handle the situation.

The awesome new addition worth looking at is the perk system the game introduces as you play through a set of levels.

Choosing a Hack
When you’re in the moment this is a tough choice

After you win a few levels you can choose a perk which they call Hacks, you only get to choose one or the other.

As you progress through the game you’ll unlock more to choose from but at the outset, you only get a few.

Eventually, you have a large number to pick from and they can get as crazy as one bullet going through two enemies at once.

Entering the Void
It’s pretty cool to enter the void and you even get a floppy disk!

You enter avoid and get to grab a floppy disk, then you get to do a short tutorial to help you understand what you just got.

It’s extremely well done and allows upgrades to fit into the world as well as teach the player how to utilize their new hack.

Making the Story a Rogue Lite

Asking the Tough Questions in SUPERHOT: MIND CONTROL DELETE
The story of SUPERHOT in a nice compact quote

The thing about the original SUPERHOT was that the story was extremely tight and had a lot of mystery around the game as well as how hackers were involved.

SUPERHOT: MIND CONTROL DELETE tries to capture that same spirit but doesn’t tend to hit the mark it’s striving for.

There’s something lost when you have played a level over and over because you die at the finish line.

Rather than one-off puzzle-like levels you’re just going through a gauntlet and taking down enemies to beat a Node and survive to the next one.

It boils down to perseverance rather than skill or learning the best strategy for the situation.

Since if you lose it resets and changes anything it’s all about just getting good at the gameplay and surviving to the end.

The original game was about mastering the level created and taking down everyone.

Here it’s just beat enough people to move forward, this feels slightly different from the first game and there is no doubt some things have been lost in the grand scheme.

The game still tries to tell a tale but when compared to the first one it feels like a tacked-on afterthought.

Hunter Armada is on the TV
Wait, weird I’m not supposed to be there!

At 9:00 I enter a story scripted section if you’re curious to check out how the game handles it.

It still has that charm but these moments are so few and far between it’s hard to care about them rather than just be excited to jump into the next gameplay segment and take down more baddies.


Hunter Armada Giving Final Gameplay Thoughts on SUPERHOT: MIND CONTROL DELETE
It’s the ultimate badass simulator and there’s no denying it

SUPERHOT: MIND CONTROL DELETE feels like a 1.5 update rather than a full 2.0.

It’s a half step in an incredible gameplay style and formula that makes you feel like the ultimate badass.

Going from hand-crafted puzzle levels to open-ended rouge lite style is a cool jump and works in the favor of the game.

The combat is still as fun as ever, the weapon variety is as large as it needs to be and the difficulty keeps you coming back for more.

It’s really hard to stop playing and I fully recommend SUPERHOT: MIND CONTROL DELETE as an amazing game in its own right!


Check Out if Other Games Are Amazing!

About HunterArmada

I play video games, record it, upload it and write about the experience. Using Youtube and WordPress to help create something new and interesting.
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