Tag: PC

  • Halo 3 ODST on PC is the Ultimate Halo Gameplay Experience

    Halo 3 ODST on PC is the Ultimate Halo Gameplay Experience

    Becoming the Rookie | Halo 3 ODST PC Remastered (Gameplay)

    Halo 3 ODST is a game that sets a precedent for future games.

    It’s the harbinger of Halo Infinite–that game that got delayed and couldn’t make it to the Xbox Series X launch? Yup, that one.

    I talk about it in my Xbox Series X Unboxing video. You can check it out by clicking here to get caught up!

    It is a shame that it wasn’t ready for prime time but at least we have Halo 3 ODST gameplay to keep us entertained!

    Halo 3 ODST is my favorite Halo game. It took a chance and did things that other games just weren’t doing back in 2009.

    Halo 3 ODST Time Stamps

    Let’s orbital drop into some Halo 3 ODST gameplay and see why Halo Infinite has got a lot to live up to.

    When Master Chief Calls, You Answer

    When Master Chief Calls You Answer
    I got John 117 on speed dial via my Razor Flip Phone, yeah I know I’m pretty cool

    But before we get to the gameplay let’s review some background information on Halo 3 ODST as a whole.

    You take on the role of the Rookie, a recruit in the Orbital Drop Shock Troopers (ODST) ranks whose first mission was to drop into New Mombasa.

    The covenant comes to glass the planet as you drop in and you get separated from your crew.

    So basically the Rookie has three jobs to accomplish throughout the game.

    • Find what happened to your crew?
    • Discover what happened to the city?
    • And piece together what the hell is going on?

    All of this and more is answered throughout the game.

    The Orbital Elevator Falls on New Mombasa

    Starting as Dutch we jump right into blasting through some covenant on the beach and tear through some wraiths.

    We’ve got brute choppers and everything trying to stop our warthog from making it to the orbital space elevator.

    The important thing to note is that I do have the I Would Have Been Your Daddy (IWHBYD) skull turned on.

    So we do get some humorous language throughout the episode that you would never hear otherwise.

    I was really glad to see that the game just came with all the skulls unlocked from the start rather than having to unlock them all manually.

    The game is all about the player trying to piece together the mystery of what happened to the Rookie and his ODST crew.

    Hunter Armada as the Rookie
    The Rookie is the strong silent type, basically the opposite of me

    You are not a Spartan, you are an ODST, a difference that should not be taken lightly.

    Spartans are giant, hulking, super-soldiers while the ODST is more like the universal soldier that goes in and gets things done.

    Both have their places in the Halo Universe but I think the ODSTs are way cooler than any Spartan could hope to be.

    After a few firefights, we move onto the space elevator, which is sadly taken down by the covenant, and make a mad dash for the level exit.

    We roll the warthog through the battlefield and fall off a cliff to end the level. This brings us back to the present to see what the Rookie is up to.

    The thing to take note of is that this sequence was in the past and the Rookie is in the present. A conundrum that I can explain…

    The Rookie Verses New Mombasa

    We join the Rookie as the world gets a little brighter but we still need our night vision.

    The first thing to note is that this game has a map, which is an insane asset for a Halo game.

    Halo 3 ODST Map
    It’s been done before Halo Infinite made it cool

    If you thought Halo Infinite’s map was crazy… well, it’s been done before.

    Now we can choose our next mission from a few different options and then move around the open-world city to get there.

    The game is linear, but you can choose how you want to piece the story together and what missions to do in what order.

    New Mombasa is big and there’s a lot to do and discover while fighting the covenant and brutes throughout.

    So, we set a waypoint and move out.

    The city was designed with little mechanics where the game tells you how to get around. These can be anything from car horns to phone booths helping to navigate you.

    This was insane to think about back when Halo 3 ODST came out; games today do this kind of world-building all the time. But back when this launched it was jaw-droppingly cool.

    We find a phone ringing and gather an audio log we can listen to on our way to the objective.

    Pressing forward through some covenant, we end up at the ONI building to see that it is on fire.

    Time to see what happened to this building as well as the bridge

    Defending the ONI Building

    We once again play as Dutch and start by arming some bombs on the bridge.

    The Orbital Drop Shock Troopers are cool and here’s what they got:

    • Humor
    • Class
    • Style
    • And an incomparable badass-ness

    Arming the bombs and getting a safe distance away, I learn that the AI that runs the city is named Vergil.

    We run up a ladder and make the bombs go BOOM to help stop the covenant advance.

    Halo 3 ODST Bridge Explosion
    That’s a good explosion right there

    After taking out the bridge, we retreat into the front yard of the ONI building and fight wave after wave of the covenant before we have to hunker down inside.

    From here we take control of a turret and decimate everything that comes our way.

    Once the stragglers are taken care of we take a very unsafe elevator ride to the top of the building to hold out until a pelican can come to the rescue.

    It’s just a few more enemies to take out before we’re at a safe distance and destroy the building the covenant was so keen on taking control of.

    Vergil ONI Building Explosion
    Vergil is not a fan of property damage

    Once More Unto the Rookie

    Going back to the Rookie, we get a notification that a supply cache is now available. Time to make a beeline right to it!

    Grabbing a few good weapons–like a sniper rifle–we are now fully prepped to continue through the city and onward to the final mission.

    Some brutes and grunts try to stop us but they are no match against our new arsenal, as we now can tear through everything in our path with ease.

    We get to a creepy building filled with dead bodies and we make our way to the last mission. Time to try to figure out just what’s going on.

    Tank You, Tank You Very Much

    We move onto the final part of the episode where we take control of Mickey 90 minutes after the start of the game. We also get to drive some Scorpion tanks.

    This mission is pretty straightforward: just fight your way forward and kill everything with a tank.

    It’s a ton of fun–and oddly difficult considering the tank handicap–but it’s easy mode.

    You go through the city in daylight so you can see the city has some life rather than pitch-black darkness.

    It allows you to appreciate the city in a way one cannot do at night. Even while everything is exploding.

    Once we get to the end of the mission we just need to defeat a few wraiths and meet up with our squad to call it.

    Is Halo 3 ODST Amazing?

    Hunter Armada Giving Final Gameplay Thoughts on Halo 3 ODST
    Halo 3 ODST is a superb game and easily my favorite in the Halo lineup

    Halo 3 ODST is a game that impressed back when it first came out. It still impresses to this day.

    It is hands down my favorite Halo game. It has such a unique take on the series that it is nothing less than memorable.

    Halo Infinite has a lot to live up to with Halo 3 ODST casting a shadow.

    It feels like the first steps towards Halo Infinite and Bungie took a risk that paid off.

    I think the game is amazing, a true classic. If you have Game Pass don’t miss out on this incredible Halo game.

    Is Halo 3 ODST Amazing

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  • Battletoads 2020: A Game That Didn’t Need a Reboot

    Battletoads 2020: A Game That Didn’t Need a Reboot

    THE BATTLETOADS ARE BACK IN TOWN | Battletoads 2020 (Gameplay and Impressions)

    Battletoads 2020 is a game that should have stayed in the past… Sorry, I’m not going to sugarcoat it. I really can’t make it sound like this is a good game.

    It’s a harsh claim, I know. But give me a chance to let you know why: All the flash, stellar animation, and jokes can’t hide shallow gameplay.

    I don’t want to come down on Rash, Pimple, and Zitz. Nonetheless, here we are.

    Experience the downfall in real-time as you watch a meh game slowly but surely get worse as the seconds go on.

    Breaking Down the Battletoads Gameplay

    Take a look at the statistics below for a quick breakdown of what I encountered in my Let’s Play of Battletoads 2020.

    • 4 Porkshank Beatdowns
    • 4 Flies Eaten
    • 18 Flies Missed
    • Infinite HoverBike Hatred
    Battletoad 2020 Every Games Amazing Video Statistics
    Even 26 years later the hoverbike section still sucks

    Time Stamps

    1. Our Heroes the Battletoads (0:00)
    2. The Daily Life of a Battletoads (13:34)
    3. Hoverbike Mayhem (18:07)
    4. Final Thoughts on Battletoads (23:35)

    Grab your hoverbike and join me on this ride into madness.

    Our Heroes: The Battletoads

    Right out the gate, we jump into some combat. While an exciting way to start, the mechanics don’t live up to that experience because it is essentially just button mashing to pull off cool moves.

    The moves are quirky. No complaints there. Their stylized choice is humorous as their range features pulling out arcade cabinets to uppercutting with a chicken. These goofy stylized choices are memorable and engage the player through its humorous tones.

    Like most fighting games, enemies perform, guards that need to be broken to land any damage. Another mechanic that goes hand-in-hand here is dodge warnings. The game offers some assistance here, providing cues in the form of exclamation marks that give you a heads up on dodging enemy moves.

    Health is… frustrating. The Battletoads recover health through eating flies. A fun play on their biology but holy cow is it a nightmare to eat them. To do so, you have to be 100% lined up with them. Literally pixel to pixel to catch them. One would expect it to be easy since it’s a platformer but… think again. You just button mash and pray that one lands before a big pig knock you out.

    After getting a feel for the controls, the game drops PorkShank right onto your plate and flail your way to victory.

    Porkshank Vs the Battletoads
    You run into Porkshank early, the problem is that he comes back 2 more times

    The game can’t even be bothered for a solid battle because Porkshank runs away before his health bar is entirely drained. Bing, bang, boo- oh, what? He’s already gone? We move on, I guess?

    After that half battle, we come to a solid gold room with a few more bad guys. Combat ensues, wonky controls are dealt with, and characters ask a bunch of questions, presumably to build up some plot before we can progress.

    Asking the Tough Questions
    Seriously the game does a poor job of explaining things to you so all you can do is ask why?

    We get handed another plate of PorkShank. And it’s like, okay… 10 minutes into the game and we’re already reusing bosses? Now, I know other games do this. One that comes to mind is Kirby: Squeak Squad. I’m sure you can think of others too. The main difference is that there is more substance between these recurring battles. There are levels to go through, chests to find, maybe a few mini-games. Battletoads just has a different goofy background and the same button spamming. 

    But alas, we battle. He’s easily dispatched and brings one new move to the table. We punch him a whole bunch and move on.

    Or do we?

    Depends on who you ask. We just get another piece of pork but this time he’s purple.

    Hunter Armada Battling two Porkshanks
    Two PorkShanks and two Hunter Armadas? What is this madness!

    So we get a copy-pig with a color swap, showing just how lazy this game is.

    Each PorkShank uses the moves we encountered earlier and all you have to do is just hammer away until you win. Nothing new.

    After the victory, we learn that the Battletoads are pretty much narcissists and can’t believe they no longer hold hero-status.

    Time to get a job.

    The Daily Life of a Battletoad

    So this is where the game takes a weird–and I’ll admit an interesting turn–as the first level is all about combat while the next two are not.

    Considering we have three different gameplay styles within minutes of each other it can be rather confusing.
    After 4000 job interviews, our heroes finally manage to land some jobs. Pimple is a masseuse, Zitz works a mundane 9-5, and Rash signs autographs for Sea of Thieves (Which is honestly pretty funny).

    We have some quick minigames of hitting buttons and then we’re onward to some good animation.
    We quickly learn that the crux of the game is that Battletoads is going after the Dark Queen.

    Let’s hop on some hoverbikes and continue the adventure.

    Rash Wearing a Diaper
    Why just why

    HoverBike Mayhem

    So now the game immediately throws you into the infamous hoverbike section. It takes guts to have level 3 be the part that everyone remembers from the original Battletoads. The thing that immediately becomes apparent is just how bare-bones just you driving forward in an attempt to dodge pitfalls and various walls in your way.

    There’s nothing special here other than it goes on for way too long. So long that my editor had to cut out multiple minutes in my Let’s Play. With all the deaths, the length of the level, and lackluster scenery to keep it interesting, it feels never-ending.

    Dying in the Battletoads HoverBike Section
    You’re going to die here a lot and then have to play more

    I somehow made it through, overcoming many deaths and the monotony of it all.

    Even after multiple styles of gameplay I just didn’t feel any attraction to keep playing. I decided to call this episode quits.

    Is Battletoads Amazing?

    Hunter Armadas Final Battletoads Thoughts
    Battletoads should have never resurfaced from their 26-year nap

    Battletoads is a game that tries too hard and then falls on its face. I can’t say it any simpler but here is my breakdown:

    • The combat doesn’t bring enough to the table, only poor mechanics and overdone enemies.
    • Levels go on for too long with little exciting substance.
    • The jokes are just a hit and miss.
    • Though, I do have some compliments for this comeback game:
    • The Saturday Cartoon Vibe is charming and gives older players a nice taste of the good ‘ol days.
    • Great animation that is exciting to the eyes.
    • Solid voice acting. 
    • But the script doesn’t do it any justice and everything around the edges add up to bring down the entire experience.

    I went into this game hoping for a Battletoads renaissance and came out just wishing it had never happened in the first place. This is a shame because so many would be interested in a Battletoads sequel, but what we were given just comes across as a letdown.

    Is Battletoads Amazing

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  • Spiritfarer Is a Chill Boat Ride With an Adorable Cat (Gameplay)

    Spiritfarer Is a Chill Boat Ride With an Adorable Cat (Gameplay)

    I’m on a Boat to Ends of the Earth | Spiritfarer Gameplay

    SpiritFarer is a game that came out of nowhere, I just saw it on Game Pass and thought well that looks fun.

    The game has amazing animation and a great gameplay loop to keep you coming back to improve yourself and your boat.

    The overall goal of the game is to bring spirits to their destinations and along the way you feed them, build them a home, and hug them.

    The world is your oyster and I’m here to help give you a taste of a great game.

    Seriously if you have Game Pass give this game a go, you won’t regret it.

    Breaking Down the SpiritFarer Gameplay (Time Stamps and Analytics)

    Take a look at the statistics below for a quick breakdown of what I encountered in my lets play of SpiritFarer.

    • 4 Hugs
    • 3 Islands Explored
    • 3 Bell Rings
    • 5 Terrible Attempts at Voice Acting
    • 1 Sheep Fed
    SpiritFarer Gameplay Statistics
    4 hugs doesn’t do this game justice

    Time Stamps

    Let’s hop on the boat and set sail in my gameplay of SpiritFarer.

    SpiritFarer Welcomes you to the Voyage of a Lifetime

    To start we take a look at the fluid animation by watering some plants on the boat, the detail is just incredible.

    We talk to the merchant where you can sell or buy goods and turn in some quick errands.

    You can build the boat however you want with the buildings provided, you can even improve the homes of the spirits residing on the boat.

    Building on the Boat in SpiritFarer
    The boat is your oyster and you can customize it however you want

    Now, this takes materials that you gather from shipwrecks and exploring the various islands across the giant world.

    The goal is to make the passengers on the boat happy by feeding them, do little quests, and giving them hugs.

    The happier they are the more they’ll help with keeping the boat in tip-top shape.

    Let’s go to our first island of Mount Furogawa and do some exploring.

    Exploring the Island of Mount Furogawa

    The music of the island is the first thing to take notice of as it’s just so soothing and chill.

    We have a quick chat with Astrid and move onward deeper into the island to get a lay of the land.

    I fail at voice acting, run into an empty house, and meet a new spirit that needs my assistance.

    Right after I decide to take the local island tour and get some Mount Furogawa backstory, but all I can focus on is the adorable cat. (Daffodil)

    Daffodil playing with orb
    Daffodil is one extremely adorable cat

    We meet Gwen purchasing some fiber from the local market and I decide to drop some money and buy some much-needed goods for the long trip ahead of us.
    After making some purchases we move on getting the gliding ability from the local shrine which allows Stella to use gusts of wind.

    Going back to a locked door we open it and grab some loot from a chest and figure out the next step in our boating adventure is to go to specific coordinates.

    With that, we return to the boat.

    Riding on the Boat and Doing Chores

    Now its’s time to set sail and do some chores while we ride the boat to the Hikarishima Lighthouse.

    The boat only moves when you’re on it, if you jump off then the boat stops, and also the boat doesn’t move at night.

    Nighttime is a great way to finish any last-minute chores you may have or just go to sleep and get ready for the next day.

    We feed Atul some popcorn, which makes him very happy. 

    Next, we cook up some pork chops that I bought at Mount Furogawa.

    I have no idea what jumped onto the boat but it was weird and left as fast as it came.

    Something jumped out of the water on the boat
    Believe me I’m just as confused as you are

    We water some more plants, harvest some corn and I explain how the distance to the place we’re going is displayed in-game.

    All the different little chores you do on the boat have a little minigame attached.

    This includes cutting logs, spinning thread and even making ore at a giant furnace.

    The better you do the at the minigames the more supplies you get for your efforts.

    The bottom line is that no matter everything you do has a purpose and pay off to help you on your grand boating adventure.

    Whether that be a chore or simply feeding people, it’s all about keeping everyone happy.

    Hunter Armada 2020 SpiritFarer Quote
    “The point is to keep them happy if you’re not keeping them happy your not accomplishing anything” – Hunter Armada Quote 2020

    After a good night’s sleep, we ring the bell and get to what matters; the hug montage.

    Hug Montage

    Hugging Astrid on the boat
    Hugging your Spirit residents is vital gameplay

    Hugging is a big part of this game and what more could ask for then a good old montage showcasing it.

    Seriously hugging your resident spirits is vital to keeping them happy and interested in helping you on your adventure.

    Hug all your spirits every chance you get as it’s the easiest and most efficient way to keep their Spirits up. (Yes I know what I did there thanks for asking)

    More Boat Chores

    Watering some more plants isn’t enough so we play some guitar to help them grow faster.

    Time to turn our attention to Summer who will water and sing to plants for you.

    A good course of action is building him a home to help make him happier, also throw in a shower for Atul and we’re in good shape.

    A Quick Trip to the Hikarishima Lighthouse

    Taking a quick detour we end up at Hikarishima Lighthouse which turns out to be a bust.

    Turns out I don’t have the ability needed to progress on the island.

    So instead give Gwen some coffee check out the store, lose my train of thought and continue to push forward.

    Gathering Resources at Resuteno Meadows

    After a short little boat ride, we land at Resuteno Meadows and immediately befriend a nice sheep.

    A little explanation can go a long way and after I fail to try and get the point across I say the orb is like a handyman.

    Which I use to cut down the tree and then another one.

    Atul will take some wood as well since he’s happy, moving forward we talk to some of the locals before returning to the boat.

    SpiritFarer is all about the Boat Chores

    At the end of the day, the basic idea is to ride the boat in this vast world and just enjoy the world that has been created. 

    I battle with the games world map on our way to a shipwreck to gather some items.

    We take a quick breather and do some fishing, which manages to get a message in the bottle.

    Fishing in SpiritFarer at Night
    Sometimes you just need to take a step back and fish off the end of your boat

    After ringing the bell and waking everyone up we do some cooking before diving into the ocean.

    Now the goal here is to open boxes and dive for resources which is a nice little detour on your way to wherever it is your going.

    Standing on the edge of the boat
    Sometimes you just gotta sit at the front of your boat and think about the world and everything in it.

    Let’s wrap things up by getting lost in a quarry.

    Getting Lost in the Hoseki Quarry

    Now with the glide ability, I can make a bit more progress in this area but honestly, I’m still missing some critical.

    I kind of just run around and get lost via the wind currents, although I do find a chest.

    Getting lost in the Hoseki Quarry
    Did I mention that a map would be helpful? Sounds important

    But otherwise, I just get lost in the darkness, the thing that would be super helpful is a map.

    This game doesn’t have a map of the area just the world which means I get lost, like a lot.

    Is SpiritFarer Amazing?

    Hunter Armada Giving Final Gameplay Thoughts on SpiritFarer
    When your boats filled with life, it makes you feel amazing

    SpiritFarer is amazing, it’s a chill feel good boating adventure that makes you feel accomplished.

    Whether it be something small or something big every task has weight and a purpose, everything you do matters.

    From hugging to cutting wood it never feels like the games wasting your time because it all helps you advance.

    SpiritFarer is a great game that is free on Game Pass and I hope everyone gives it a shot.

    Is SpiritFarer Amazing

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    Season 1

    Spiritfarer is part of Season 1 of Every Games Amazing, checkout the entire season by clicking here!